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Microsoft cut off game maker's revenue stream, so he built his own replacement

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Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#3
Building a business that relies on a platform you can’t function without is irresponsible. It’s not just bad for you because of how fragile it makes your business but it’s also bad for everyone else because it normalizes it and makes building stable businesses harder.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#4
post #3

Building a business that relies on a platform you can’t function without is irresponsible. It’s not just bad for you because of how fragile it makes your business but it’s also bad for everyone else because it normalizes it and makes building stable businesses harder.

...but he can function without it. He built a replacement.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#5

I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.

Exactly. I hope Apple Arcade takes a big bite out of ad supported games on iOS.

However, if there is an option to pay for the games to get rid of ads, I have no problem with him publishing games and making money on either ads or people paying.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#6

I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.

s/that/"I don't feel bad for the game developer, they don't gatekeep with their pricing model"

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#7
post #3

Building a business that relies on a platform you can’t function without is irresponsible. It’s not just bad for you because of how fragile it makes your business but it’s also bad for everyone else because it normalizes it and makes building stable businesses harder.

Worst case is he paid his dozen developers for a decade. Sounds responsible.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#8

I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.

Exactly. I hope Apple Arcade takes a big bite out of ad supported games on iOS. However, if there is an option to pay for the games to get rid of ads, I have no problem with him publishing games and making money on either ads or people paying.

As long as there's an option to remove them, I look at ad-supported games as a demo. I'll always gladly pay to remove the ads if I like the game enough to play it more than a couple times.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#9

I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.

s/that/"I don't feel bad for the game developer, they don't gatekeep with their pricing model"

Framing adware as a socially progressive business model is nauseating.

Re: Microsoft cut off game maker's revenue stream, so he built his own replacement

#10
post #8

Earlier quoted context omitted.

Exactly. I hope Apple Arcade takes a big bite out of ad supported games on iOS. However, if there is an option to pay for the games to get rid of ads, I have no problem with him publishing games and making money on either ads or people paying.

As long as there's an option to remove them, I look at ad-supported games as a demo. I'll always gladly pay to remove the ads if I like the game enough to play it more than a couple times.

The ad-supported version can be a disaster for your privacy though.
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