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Mac OS Catalina: more trouble than it’s worth (Part 2)

morrick.me

71–80 of 248 posts

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#71
We're coming to a point where March is the best time to upgrade. By then, Apple has fixed most issues, and most apps have fixed their bugs as well.

The issue is: every year at WWDC they announce a bunch of (way too many) features.

Then, they only have ~3 months to actually complete the features. But crucially, betas are only made available after WWDC. So they get a ton of bug reports that they can't possibly really fix by release.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#72
post #4

I've actually kept postponing upgrading to Catalina (I'm still on Mojave) because I want to keep iTunes. I have a lot of stuff there I don't really want scattered all over the place, and I always felt iTunes was underrated.

Really wish there was an open source music player similar to the OLD iTunes. It was a joy, back then.

Not open source, but Swinsian is a sort of spiritual successor to iTunes 1.0. Runs fast, none of the modern bloat: https://swinsian.com/

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#73

I use Unity3D and everytime there is a new macOS update, I always procrastinate it for a year at least. This year around, I was very tempted to update it, early last week. Looking at this feed, I ain't going to do it. I have an iOS app to publish & can't do anything stupid.

I had to install Mojave on another partition and I dual-boot to that if I need to use Unity. But the last time I used it was about 3 months ago, Unity might have gotten a few updates in the meantime.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#74
It's been a long time since a MacOS upgrade was "worth it", from an end-user perspective. They're much more liked Windows Service Packs these days. This used to be way different, every new OS X release was much more celebrated and often brought features that were really appreciated by the users.

Sure, part of that was just easier in the beginning: 10.0 started out with a lot of issues, and just getting rid of most of the CRT-focussed UI elements (heavy zebra-striping, gum-drop buttons) took several releases (I do miss drawers, though).

But that still left you with quite a few innovations: FileVault, Spotlight, Expose, Time Machine, Dashboard, Spaces etc.

I was a lot more excited about the zoological releases than the geographical ones. Cross-pollination with iOS didn't produce something exciting, either.

Dropping compatibility once again would sure be a better sell if expectations of the future would be higher.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#75
post #64
post #60

Earlier quoted context omitted.

This isn’t something I’ve encountered and I dock to three different desk setups most days. It’s typically good enough that it remembers the correct layout for multiple of the same type of monitor once configured. Is your monitor sending the serial number correctly?

This just started happening to me on Mojave, after I messed around with installing some third party USB managers to try to get my new keyboard and mouse to behave. Deleted the managers and returned the hardware, but some lingering issue crippled my multi-monitor setup. It’s particularly bad because I use one horizontal one vertical.

While I don’t have that particular issue, I have other issues related to external screens, with 10.14 and 2018 MBP: I usually run the laptop with closed lid and an external screen at work and at home; and use it in “laptop mode” during my commute. Now, sometimes (once a week?) when I plug it into the external screen, it just won’t wake up, unless I open the lid, and then it still won’t recognize the external screen. Have not yet found out a reliable way to resolve this, but I usually manage with turning the monitor off and on again and/or unplugging/replugging it, possibly a couple times each.

Much worse is that sometimes (once a month?) during this process macOS completely messed up all my open windows: they are all resized to a tiny size. And I have dozens or hundred of them open. This is horribly annoying, and didn’t happen to me before (in 10.11; I skipped 10.12 and 10.13, for reasons similar to the OP. Before that, I went from 10.8 to 10.11; before that, I never missed a release, often was running beta of the OS etc.; but starting with 10.9, too many issues made this undesirable).

I dread switching to 10.15; unfortunately, I will get a new MBP 16” from work, which normally I’d relish, except that there seems to be no way to use it with anything but 10.15. I’ll see if I can delay it until 10.16 is out and will pray that they started to prioritize bug fixes again, but I have little hope that’ll actually happen.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#76

I use Unity3D and everytime there is a new macOS update, I always procrastinate it for a year at least. This year around, I was very tempted to update it, early last week. Looking at this feed, I ain't going to do it. I have an iOS app to publish & can't do anything stupid.

I have a similar attitude. At the end of the day, MacOS updates have zero chance of helping me get work done faster, yet they have low but non-trivial chance of halting progress on work for a few hours due to obscure issues. There just seems no upside to upgrading - I just wait until either I'm forced to or starting a completely new project just to pay off a tech debt of sorts. I'll caveat this by saying I don't work…

this, a hundred times. I stayed on snow leopard for years, and I can barely notice anything better in Mojave, and about nothing in Catalina either.

On the other hand, the weather widgets in the dashboard have now stopped working, and nobody seems to care, because that's not a cool feature anymore.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#77
post #5

Earlier quoted context omitted.

Frankly nowadays (on most systems) you need a decent connection. I would perhaps connect from another connection (if you have the opportunity) for the download itself.

If 25M people are eligible for this upgrade and it fails in the middle for only 1%, that is 1 Petabyte transferred in vain. Not to mention man hours wasted. Just to save a few lines of code.

You're missing the point. It's about the way you treat people and also shaming a particular individual on a corporate blog.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#78
post #11

Am I the only person that doesn't have any significant issues with Catalina? I'll admit, some of the permissions-related pop-ups are a bit annoying, but overall it's been a rather stable macOS version for me (developer, working mostly in Xcode and JetBrains IDEs).

Now you know how some of us who rarely have issues with Windows feel :)

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#79

Yeah, there's been some pain to upgrade to Catalina, but for me as a developer it was worth it, just because of Project Catalyst. Also, they were making some serious (and necessary) changes to the iCloud / File API, and I would have been very surprised if that went without lots of bugs ... To be honest, the transition went much smoother than I expected.

10.15 beta shipped with a new iCloud implemented with NSFileProvider. But it was buggy, so they reverted to the old implementation for the final release.

Re: Mac OS Catalina: more trouble than it’s worth (Part 2)

#80

Earlier quoted context omitted.

Very difficult to know if it is going to apply to one's own system. With updates apparently sometimes crashing after being only partially applied, even the most diligent research into application-specific "will I be able to run XYZ after upgrading" might not be able to save you from having to reinstall from scratch. This is the kind of low-quality handling of software updates that I never imagined coming from Apple.…

But your actual experience is that it worked fine, right? I have the idea that there's currently an atmosphere where it's fashionable to repeat other people's bad experiences. Regardless of one's own experience.

Nah, it's pretty bad.
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