Earlier quoted context omitted.
Well, at this point Clang is the one more likely to create a monoculture, not GCC.
Probably doubtful. I bet GCC is used at least 10× as much as Clang.
- Apple platforms
- Android (at least for the NDK used by third-party developers)
- PS4
- Nintendo Switch
- WebAssembly (there's no official "default", but GCC doesn't support it)
- eBPF (at least, GCC didn't support it until a few months ago)
Oh, and Google uses Clang to build Chromium for all of its supported platforms (Windows, Mac, Linux).