I, for one, don't want this. At all. Taking a look at my screen right now, there are probably close to a hundred or so icons in various applications visible on my desktop. If all these icons were wiggling and dancing, distracting me in my peripheral vision, it would be infuriating. I already had to disable animation in Slack due to the constant barrage of animated emojis. Let's not just do this because we can.
Where are all the animated SVGs?
171–180 of 200 posts
Re: Where are all the animated SVGs?
#172Re: Where are all the animated SVGs?
#173Back in 2013 the game magazine Polygon created really stunning illuminations in their Playstation 4 and Xbox One reviews. It's what got my interested in the more advanced uses of SVG and CSS -- it uses a clever trick where it uses the bezier curves as paths that are then filled in by offsetting the stroke fill... here it is. stroke-dasharray: 422px, 422px; stroke-dashoffset: 0px; fill: rgba(255, 255, 255, 0.333); htt…
https://product.voxmedia.com/2013/11/25/5426880/polygon-feat...
Re: Where are all the animated SVGs?
#174Animated graphics are nice only as a substitution for text content when text content should be eliminated or is not available. One example is waiting for data from a remote computer, such as a spinner. Another example is waiting on CPU time at the local computer, such as building or compiling something. A third example is a software defect that blocks the display of requested text content.
Re: Where are all the animated SVGs?
#175Although, hardly anybody is littering their webpages with animated gifs, so maybe we've just grown tired of tiny animations.
Re: Where are all the animated SVGs?
#176I'm working on a digital magazine and have been trying to create animated SVGs for interactions, and it's been a struggle, as the existing tools (some described in the post), require far too much work to animate a small icon or graphic.
Re: Where are all the animated SVGs?
#177Earlier quoted context omitted.
everytime I see something like this I remember flash and realize that modern people still do not get why flash was so good. flash found a unique programmer/designer niche but was destroyed by shortsighted greed and over engineering. Its alittle more complicated ( http://owensoft.net/v4/item/2572/ ) but thats basically what happened
I argue that flash died long before the iphone that actually Flash died when Actionshit 3.0 (AS3) was added in June 2006. The advent of ActionScript3 into FlashPlayer 8.5/9 alienated the entire designer/non-coder community by adding a complicated language into a browser plugin Hahaha oh god yes fuck AS3, it was a Serious Language for Serious Programmers that replaced a nice loose little JavaScript variant that was re…
Re: Where are all the animated SVGs?
#178I love SMIL animations. If you're curious about what you can do, here's a few examples: https://www.pcmaffey.com/roll-your-own-analytics https://www.pcmaffey.com/finally-i-closed-my-linkedin https://www.astronomer.io/404.html (let this play > 1 minute) You can open any of these images and View Source to dive in to the implementation... except for Edge, SMIL plays exactly the same in all browsers, whereas I've found u…
Could you tell us what the flow looks like? For example, what do you use to create the SVG, clean it up, and import it into SMIL and animate it there?
Also, how much time would you say this process takes you?
Re: Where are all the animated SVGs?
#179I've wanted to use the web as a replacement for PyQt (and tkinter, going all the way back to ~1995). It's really been amazing how badly the web tracks what is possible (and easy!) in a good GUI toolkit. Every 3-5 years I go back and try to find out what is the minimal way to get HTML + JS + CSS to produce something that would be easy in PyQt, while also being fairly principled, standardized, and maintainable. For exa…
What you described seems like it would have been dead simple in Flash.
Re: Where are all the animated SVGs?
#180Most animations offer zero usability improvement, while forcing the user to spend battery rendering dozens of frames to the screen, slowing down interactions, and reducing the user's feel of control and "direct manipulation".
More animated "toys" on websites is a lose, not a win.