I liked "Deep Learning and the Game of Go" (by Max Pumperla and Kevin Ferguson). You actually create an AI Go player, one which may not be quite on the level of AlphaGo, but one that is probably better than any traditional min-max based player that was the state of the art until recently.
I never did get a working Go AI though. I'm a Go beginner and never created an AI that was close to challenging to me. I didn't follow the book exactly though, I did my own thing loosely guided by the book, so my failures do not necessarily reflect poorly on the book.
Did you ever get a working Go AI?