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“I made an operating system UI within Unity”

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Re: “I made an operating system UI within Unity”

#151

Awesome! If it's a hobby, who cares about the platform. Have fun and learn stuff. This reminds me of being a kid, and always having the "hacker" mentality. Use whatever you have available to make something awesome. I remember having my first "computer" based project around 2001 for school. We had to create some kind of presentation "using any tool" available to us on our home computer (or available in the school libr…

> [...] where I was first introduced to QBASIC.

Not sure if this is supposed to be a happy end or not.

Cool story!

Re: “I made an operating system UI within Unity”

#152

Awesome! If it's a hobby, who cares about the platform. Have fun and learn stuff. This reminds me of being a kid, and always having the "hacker" mentality. Use whatever you have available to make something awesome. I remember having my first "computer" based project around 2001 for school. We had to create some kind of presentation "using any tool" available to us on our home computer (or available in the school libr…

> [...] where I was first introduced to QBASIC. Not sure if this is supposed to be a happy end or not. Cool story!

Sorry, I should have specified "introduced to my first actual programming language, QBASIC".

Funny thing was, I already knew how to program (in terms of breaking problems down and using components to model data - probably from building games in RPG Maker), I just had never been shown a programming language. It was a "AHA!" moment.

Re: “I made an operating system UI within Unity”

#153

Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I just feel like we need a trend change. Its been way too long. I find myself looking at the old Windows Vista, Windows XP, early Mac OS X, or even Windows 3.1 designs and longing for that simplicity.

> Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I have `comment fatigue` over flat design complaints.

I have meta-comment fatigue and I hate myself.

Re: “I made an operating system UI within Unity”

#154

Well, no fancy UI, but I did port a Z80 CPU which could run a full Operating System (CPM 2) to Unreal Engine: https://i.imgur.com/2nagJS4.png I did implement graphics hardware as well, so in theory you could write a GUI along the lines of Contiki or something https://i.imgur.com/DmnVA2I.png The hard drives were configurable (up to 4MB hard drive images supported) and as per the pic above, the light on the drives ligh…

OK, this is actually quite impressive. Geeky beyond belief, and the question is how deep would you care to go ... emulating a x86 which is running your app emulating an x86 ... Still impressed.

Funnily enough, I'm also working on a Motorola 68K emulation component as well, and I did consider trying to compile the Z80 emulator to run on it.

Re: “I made an operating system UI within Unity”

#155
post #149

Well, no fancy UI, but I did port a Z80 CPU which could run a full Operating System (CPM 2) to Unreal Engine: https://i.imgur.com/2nagJS4.png I did implement graphics hardware as well, so in theory you could write a GUI along the lines of Contiki or something https://i.imgur.com/DmnVA2I.png The hard drives were configurable (up to 4MB hard drive images supported) and as per the pic above, the light on the drives ligh…

That's dope. I'm sure the original post in this thread was a solid learning experience for its creator but unlike what you just showed, it doesn't do anything particularly novel or clever. You should write up a blog post and submit to HN!

Thank you for the kind words, it was a lot of fun to work on and I learned a lot, I hope to get back to it when time permits. Last build I did was in March 2018.

Re: “I made an operating system UI within Unity”

#157

Well, no fancy UI, but I did port a Z80 CPU which could run a full Operating System (CPM 2) to Unreal Engine: https://i.imgur.com/2nagJS4.png I did implement graphics hardware as well, so in theory you could write a GUI along the lines of Contiki or something https://i.imgur.com/DmnVA2I.png The hard drives were configurable (up to 4MB hard drive images supported) and as per the pic above, the light on the drives ligh…

Okay, what was this used in, and where/how can we play with it? Preferably in test/debug mode so we can directly poke at the different features. (But source not necessary.) Also - the ANSI graphics example... it honestly looks bitmapped, not like a bunch of colored character cells. But then the graphics example (link 2) also looks bitmapped, so I think I'm missing something.

The ANSI is on the screen on the right on that example, the Blocktronics original file is here:

https://16colo.rs/pack/blocktronics_16colors/k1-shack.ans

Colors are a little off in retrospect, not sure whether I ever fixed that. The screen on the left shows the bitmap graphics mode with the alien from Alien: Covenant.

I should upload it somewhere for people to play with and give feedback. The UE4 project build is about 1GB, I have to search around on my hard drive to find where the hell I put the Z80 floppy/hard disk images to boot the Z80 VM's though. They contained some fun stuff, like a working port of Rogue, the Infocom Zork games, a C compiler etc.

Re: “I made an operating system UI within Unity”

#158

Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I just feel like we need a trend change. Its been way too long. I find myself looking at the old Windows Vista, Windows XP, early Mac OS X, or even Windows 3.1 designs and longing for that simplicity.

agreed "material ui" is cancer

I think Material UI is a good baseline for most applications, especially those who do not have the resources to design their own UI

Re: “I made an operating system UI within Unity”

#159
post #19

Am I the only one who hates most animation? If the animation doesn't serve a clear purpose in signalling something to the user, I want it gone. I'm not convinced that we've seen any meaningful advance in OS UI design since Windows 95.

> I'm not convinced that we've seen any meaningful advance in OS UI design since Windows 95. I completely agree there. There have been some small improvements — XP added recent items to the Start Menu, Vista added search to the Start Menu, 7 improved the taskbar somewhat. But overall, things are still built on what 95 established, and the only overhaul since that was actually released (Windows 8) was a clear regressi…

> completely agree there. There have been some small improvements — XP added recent items to the Start Menu, Vista added search to the Start Menu

Windows 10 added ads.

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