It's a nice looking display, and it's running at a nice 60FPS. However, operating systems don't generally run in full GPU mode all the time -- it's a huge amount of power to be re-drawing the screen that often, and that scales to poor battery life on mobile and expensive power costs in servers. So that's one of many reasons practical OSes don't do their UIs with GPU shaders when they can otherwise get away with less.
Your phrasing of this is a bit unclear. I think you mean that no "real" UI redraws when nothing has changed. But otherwise most operating systems do run in full GPU mode all the time. The true-mobile ones, so iOS & Android, are almost always using dedicated hardware to handle composition without spinning up the GPU (although both use the GPU to render, so whenever something does change it's immediately back on the GP…
Whether apps make use of these capabilities are another question. It's pretty easy to get lazy and blat out the whole window every time, when you know the GPU can handle the pixel bandwidth, and things like imgui explicitly make this tradeoff to keep logic simple.