Live data from Hacker News

“I made an operating system UI within Unity”

old.reddit.com

1–10 of 185 posts

Re: “I made an operating system UI within Unity”

#2
Looks really cool! Unfortunately it looks like there is only a Windows version available to play around with.

If this could run on Linux and have support for running arbitrary x11 apps then it would be very interesting! I don't have a lot of personal knowledge about Unity3d, but I do hope the creator puts this up on github or something. I'd love to take a closer look.

Re: “I made an operating system UI within Unity”

#3
Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I just feel like we need a trend change. Its been way too long. I find myself looking at the old Windows Vista, Windows XP, early Mac OS X, or even Windows 3.1 designs and longing for that simplicity.

Re: “I made an operating system UI within Unity”

#4

Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I just feel like we need a trend change. Its been way too long. I find myself looking at the old Windows Vista, Windows XP, early Mac OS X, or even Windows 3.1 designs and longing for that simplicity.

I feel like you missed the point of the post. It’s less about the aesthetics and more about the fact that someone used Unity, a game development tool, to simulate and OS UI.

Re: “I made an operating system UI within Unity”

#5

Looks like a generic Linux distro. Am I the only one getting "visual fatigue" over seeing flat design? I just feel like we need a trend change. Its been way too long. I find myself looking at the old Windows Vista, Windows XP, early Mac OS X, or even Windows 3.1 designs and longing for that simplicity.

I feel like you missed the point of the post. It’s less about the aesthetics and more about the fact that someone used Unity, a game development tool, to simulate and OS UI.

Thanks for that, I was trying to figure out what "Unity" was in this context, given that Ubuntu had something with the same name as it's main UI for about 7 years...

Re: “I made an operating system UI within Unity”

#7
post #2

Looks really cool! Unfortunately it looks like there is only a Windows version available to play around with. If this could run on Linux and have support for running arbitrary x11 apps then it would be very interesting! I don't have a lot of personal knowledge about Unity3d, but I do hope the creator puts this up on github or something. I'd love to take a closer look.

As someone who has never used Unity, knowing it can be used for cross platform development, I would like to know how difficult it is to target as many platforms as possible. Let’s say I made a pretty standard 2D indie platformer. Not particularly graphically intensive. Is it possible to just check the box for each platform you would like and it works pretty well, or is there a lot of conversion work?

Re: “I made an operating system UI within Unity”

#8
post #2

Looks really cool! Unfortunately it looks like there is only a Windows version available to play around with. If this could run on Linux and have support for running arbitrary x11 apps then it would be very interesting! I don't have a lot of personal knowledge about Unity3d, but I do hope the creator puts this up on github or something. I'd love to take a closer look.

I am not sure if there is prior art for X11 proper, but there is at least one Wayland compositor built on top of the Godot engine that can run X programs through XWayland: https://github.com/SimulaVR/Simula

And yes, with a bit of hacking you can do silly things like put physics on the windows and shoot holes in them. It won't get you close to what is in that Unity demo though. That would require re-designing all the apps. In my experience it's a massive pain in the ass to get eye-candy like that working correctly for arbitrary UIs and it's not worth the effort for most apps.

Re: “I made an operating system UI within Unity”

#9
From the comments:

This is a remake of Project Glass, which is a simulated operating system UI, this time implemented in Unity. It's not a full OS, but every simulated app and widget inside is fully functional.

There is currently only a Windows demo [1] available, and he's undecided whether he'll release on Github or not.

[1] https://drive.google.com/file/d/1p3AACMd6KuRnHctsq42uJfMq3Bw...

Re: “I made an operating system UI within Unity”

#10
post #2

Looks really cool! Unfortunately it looks like there is only a Windows version available to play around with. If this could run on Linux and have support for running arbitrary x11 apps then it would be very interesting! I don't have a lot of personal knowledge about Unity3d, but I do hope the creator puts this up on github or something. I'd love to take a closer look.

As someone who has never used Unity, knowing it can be used for cross platform development, I would like to know how difficult it is to target as many platforms as possible. Let’s say I made a pretty standard 2D indie platformer. Not particularly graphically intensive. Is it possible to just check the box for each platform you would like and it works pretty well, or is there a lot of conversion work?

It is roughly that simple. You'll have to do OS-specific stuff for things like metadata, icons, any alternate control methods (mouse/keyboard vs touch), etc, but in my limited trials I've never had to do any platform-specific stuff that wasn't 100% justified. This is one of Unity's most important and valuable features, IMO.
Post reply on HN