Sorry all, wasn't expecting the traffic.... spinning up some more servers now...
While the servers are down, do you have a demo video you could post?
Space Frigates
91–100 of 109 posts
Re: Space Frigates
#92Nice game! How do you refuel or collect debris? Is that discarded when another player dies? Edit: Nvm. It seems I wasn't noticing debris being generated by shooting it instantly.
Re: Space Frigates
#93Why is no one giving their honest opinion on Space Frigates, which can only possibly be negative? I suppose there is a culture of fear in HN comment sections, people are afraid of pointing out when something is obvious amateur hour garbage because they don’t want to get spanked with downvotes or a shadowban for hurting someone’s feelings. Is this really necessary? Why protect someone’s feelings? Sometimes people need to hear what they don’t really want to hear, otherwise you’re just enabling their delusion and they never improve themselves.
Re: Space Frigates
#94What tech stach are you using? This is really cool.
Re: Space Frigates
#95Is the fact that steering is almost impossible a bug or a feature?
It's space. There isn't really steering; you have to use thrust to modify your vector.
Why is everyone in this comment section seemingly unable to say anything negative about Space Frigates? This deserves its own 2 hour documentary.
I’m tempted to submit a random .io game and see how people react.
Re: Space Frigates
#96Sorry all, wasn't expecting the traffic.... spinning up some more servers now...
I experienced an "interesting" glitch where the world appeared to rapidly switch back and forth between two diverging states. Almost as if two different servers were continuously updating me with their different opinions of what's going on.
Re: Space Frigates
#97I like the conservation of angular momentum, a nod to physics realism relatively uncommon in classic space shooters. The "brakes" (down arrow key) seem like they should follow the same rules, though, that you should start moving backward if you fire them too much.
Re: Space Frigates
#98What tech stach are you using? This is really cool.
I’m using the Meteor JS full stack framework as the base framework.
Really convenient for an app like this where parts of the code, like the game engine, need to run on the client and server and be identical.
Of course, you could do the same thing with node and web sockets yourself but Meteor JS made it easier for me to get started.
I’m not currently using any client side framework like React or Vue (although both work great in Meteor JS) because I render everything client side in the Canvas tag.
In the future, will probably be moving to the Lance real time JS engine and Pixie for WebGL tendering.
Re: Space Frigates
#99Earlier quoted context omitted.
The long term vision is to allow players to control much larger ships. True frigate class ships. I'm still in alpha right now but will continue work if there is interest.
Can't play it where I am now... how well would this work on say Android Firefox?
I’m working on mobile controls right now that will allow play on mobile browsers. Hope to have that done in the next week.
You can check out my progress here: https://blog.spacefrigates.com
Re: Space Frigates
#100Earlier quoted context omitted.
The long term vision is to allow players to control much larger ships. True frigate class ships. I'm still in alpha right now but will continue work if there is interest.
Well if you someday write a postmorten of you experience implementing this, the HN dead hug, how to deal with it and so, it will be very helpful. Think about write down your actions everyday so that hypothetical report will be easier to write.
You can follow at https://blog.spacefrigates.com