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Reminder: "Broken gets fixed, but shitty lasts forever"

jamesgolick.com

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Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#3
http://twitter.com/#!/tenderlove/status/37665907648110592

I think the responses here, and especially this blog post, are completely out of line. Yes, he's a community leader, but he still has the right to write lazy code to solve problems quickly. It's not like he published it as a gem, blogged about it, and tried to convince a bunch of people to use it. It was just a tweet about a fun hack.

Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#5
post #2

reminds me of something gabe newell (co-founder, managing director of valve software) once said: "a game won't be delayed forever, but a game can suck forever."

Exception is Duke Nukem[0].

[0] http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1

Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#6
post #2

reminds me of something gabe newell (co-founder, managing director of valve software) once said: "a game won't be delayed forever, but a game can suck forever."

The fact that you can't delay "forever" is a cheap semantic trick. You can delay for so long that you run out of money / investor patience.

There's a vast graveyard of game companies which can attest to it.

Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#7
post #3

http://twitter.com/#!/tenderlove/status/37665907648110592 I think the responses here, and especially this blog post, are completely out of line. Yes, he's a community leader, but he still has the right to write lazy code to solve problems quickly. It's not like he published it as a gem, blogged about it, and tried to convince a bunch of people to use it. It was just a tweet about a fun hack.

I agree. Being "a leader" doesn't mean you aren't allowed to have fun anymore.

The blog post reads as, "I have some pet issue that I am not important enough to solve; so someone more important than me should solve my pet issue for me". Well, sorry. The world doesn't work like that.

(Maybe you would become a leader if you didn't spend hours of your day thinking about how one-off scripts could be hacked by a malicious server?)

Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#9
post #6
post #2

reminds me of something gabe newell (co-founder, managing director of valve software) once said: "a game won't be delayed forever, but a game can suck forever."

The fact that you can't delay "forever" is a cheap semantic trick. You can delay for so long that you run out of money / investor patience. There's a vast graveyard of game companies which can attest to it.

I suppose one has to excuse Gabe Newell for not understanding this, because his company has been unsuccessfully trying to go out of business in exactly this fashion for most of its existence. Their failure to go bankrupt during any of their long delays is as notable and impressive as any of the games they've actually shipped.

Re: Reminder: "Broken gets fixed, but shitty lasts forever"

#10
post #5
post #2

reminds me of something gabe newell (co-founder, managing director of valve software) once said: "a game won't be delayed forever, but a game can suck forever."

Exception is Duke Nukem[0]. [0] http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1

Unrelated: http://www.amazon.com/Duke-Nukem-Forever-Pc/dp/B002I0JAJ2
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