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Space Frigates

spacefrigates.com

41–50 of 109 posts

Re: Space Frigates

#41
Some playing tips:

- Never keep any controls pressed down. Consider each single keypress as a discrete action that consumes energy. The more conservative you are with keypresses, the more energy you keep.

- Because it's busy, you have to accelerate right after spawning, otherwise you're in the hellzone and people will actually spawn inside you, causing instant death.

- The down arrow will brake/stop your ship, no matter which direction you're pointing. This is handy when you approach the edge of the map.

- Try cruising along the edge of the map at a leisurely pace, avoid the center, and pwn slowly.

Re: Space Frigates

#42

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Extreme Games is my favorite (large CTF game with a bunch of different bases). Unfortunately it wasn't one of the default zones on the client last I checked and you had to go into the client's server view to add it. Really is one of the best zones. Much more interesting than Trench Wars. If anybody played Infantry, the EOL zone was based on Extreme Games. Though it would blow my mind if anyone knows what I'm talking…

Fond memories of being an infil $$ PA sniper :)

Re: Space Frigates

#43

Sorry all, wasn't expecting the traffic.... spinning up some more servers now...

I experienced an "interesting" glitch where the world appeared to rapidly switch back and forth between two diverging states. Almost as if two different servers were continuously updating me with their different opinions of what's going on.

Re: Space Frigates

#44
post #23

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Since www.rshl.org doesn't appear to be loading here, could you give me an ELI5 on how this differs from Trench Wars (which I still play periodically having owned a copy of Subspace itself) ?

www.rshl.org doesn't work, but rshl.org does. In Hockey Zone you play hockey with a powerball.

Re: Space Frigates

#45

Does anyone remember Netrek ? https://en.wikipedia.org/wiki/Netrek

Heh, yes. It played WAY WAY WAY smoother in the late 80s than space frigates plays on my 3+ GHz desktop.

At the time netrek was near unplayable on my 386. But I got the optional 387 FPU and a S3-801 (that had hardware support for vectors) and suddenly netrek, xpilot, and similar vector games played great.

Re: Space Frigates

#46

Earlier quoted context omitted.

Extreme Games is my favorite (large CTF game with a bunch of different bases). Unfortunately it wasn't one of the default zones on the client last I checked and you had to go into the client's server view to add it. Really is one of the best zones. Much more interesting than Trench Wars. If anybody played Infantry, the EOL zone was based on Extreme Games. Though it would blow my mind if anyone knows what I'm talking…

EGFL has created some of the tensest gaming experiences in decades with teammates from across the globe. Regular 8 or 9 hour games that were hotly contested. Lag-attaching as a strategy is an incredible example of how innovative gamers were given latency restraints. :) Shout out to Explosive, my first EG Squad.

I dont remember that many drawn out games in EGFL. Longest one i know of was imp vs mut, which was 12+ hours long. Lag attaching was a dirty bug which just added fun :)

Re: Space Frigates

#47

Does anyone remember Netrek ? https://en.wikipedia.org/wiki/Netrek

Hell yeah. We even had various leagues such as the INL (International Netrek League).

8 vs 8 (plus up to 16 spectators) e-sports in the mid 90s!

Re: Space Frigates

#48

I like the conservation of angular momentum, a nod to physics realism relatively uncommon in classic space shooters. The "brakes" (down arrow key) seem like they should follow the same rules, though, that you should start moving backward if you fire them too much.

Counterintuitively that's actually not realistic. Distances and velocities in space are so large that the thrust required to change a spacecraft's orientation and angular velocity to essentially any desired value will always be completely trivial compared to the thrust it needs to go anywhere.

Re: Space Frigates

#50

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Extreme Games is my favorite (large CTF game with a bunch of different bases). Unfortunately it wasn't one of the default zones on the client last I checked and you had to go into the client's server view to add it. Really is one of the best zones. Much more interesting than Trench Wars. If anybody played Infantry, the EOL zone was based on Extreme Games. Though it would blow my mind if anyone knows what I'm talking…

Infantry was nice, any game like that out there these days?

Team-based multi player, slow paced, casual, 10-15 minute games. I got World of Tanks in that category, anything else?

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