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Space Frigates

spacefrigates.com

31–40 of 109 posts

Re: Space Frigates

#32

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Extreme Games is my favorite (large CTF game with a bunch of different bases). Unfortunately it wasn't one of the default zones on the client last I checked and you had to go into the client's server view to add it. Really is one of the best zones. Much more interesting than Trench Wars. If anybody played Infantry, the EOL zone was based on Extreme Games. Though it would blow my mind if anyone knows what I'm talking…

Infantry from Sony Online? It was amazing! Used to play CTF all the time.

Re: Space Frigates

#35

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Such a marvel of network engineering and game design, damn thing would run smooth over even 56k.

Wasted many hours on that game, was truly ahead of it's time in '95 with massive zones and lag compensation.

Re: Space Frigates

#37
I like the conservation of angular momentum, a nod to physics realism relatively uncommon in classic space shooters. The "brakes" (down arrow key) seem like they should follow the same rules, though, that you should start moving backward if you fire them too much.

Re: Space Frigates

#38

I like the conservation of angular momentum, a nod to physics realism relatively uncommon in classic space shooters. The "brakes" (down arrow key) seem like they should follow the same rules, though, that you should start moving backward if you fire them too much.

Yes, you are correct! Nice catch!

I left the brakes as is for now because the game was very difficult with out them.

However, to retain the level of realism that I was hoping for I plan to rework the brakes such that they show the ship slows to a stop properly.

For example, the onboard computer should calculate the actual thrusters needed to stop the ship for the player.

Re: Space Frigates

#39

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Still playing continuum! :) Let's go base!

Re: Space Frigates

#40

If you're interested in a free game that has had this core functionality (online multiplayer Asteroids) since 1995 - visit https://store.steampowered.com/app/352700/Subspace_Continuum... (edit: replaced with Steam link) There has been a dedicated community of thousands of players, many of which have been playing well over a decade. Plenty of videos on youtube under either "Subspace" or more recently "Continuum". http…

Amazing game - I spent several years in the early 2000s playing a spinoff called Infantry: https://en.wikipedia.org/wiki/Infantry_(video_game). Sony ran it into the ground and I wound up trying SubSpace since it was supposedly the predecessor and had the same engine, but never got into it.

While typing this up I discovered Infantry is actually still alive, resurrected by some diehards on free player-maintained servers! Can't imagine that happening for any of today's games in twenty years. It's probably just nostalgia, but to me the early 2000s were a special golden age of PC gaming and community that will never be topped.

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