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Flight Simulator 2020 – New Development Footage

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Re: Flight Simulator 2020 – New Development Footage

#41

Earlier quoted context omitted.

Too soon, my friend

Maybe challenge scenarios could be included? "Successfully take off in this helicopter in adverse weather/terrain conditions" The "too soon" bit gets to me... maybe that's how some people cope.

Flight Simulator 98 (or 95?) already had these. I remember playing one where a small aircraft had to recover from being flipped upside down from following too closely behind a heavy airliner on a landing approach, with limited fuel available. They weren't associated with particular historic disasters, but these days no doubt you'd be able to create and publish your own.

Re: Flight Simulator 2020 – New Development Footage

#42

Earlier quoted context omitted.

Too soon, my friend

Maybe challenge scenarios could be included? "Successfully take off in this helicopter in adverse weather/terrain conditions" The "too soon" bit gets to me... maybe that's how some people cope.

I believe I recall seeing the Gimli Glider scenario in one of the previous versions (Maybe Century of Flight, or FS X?)

If the mission/scenario scripting engine is capable enough, there would probably be lots of scope to build famous (and fictional) failure scenarios.

Re: Flight Simulator 2020 – New Development Footage

#43
This looks amazing and I truly hope it comes with an API. Back in a day when I was working on drone autopilots we were using X-Plane to develop Hardware In The Loop (basically a drone autopilot piloting a simulated aircraft).

Fun times on the tuning side (especially helicopters were tricky) and having a Blackbird fly in an automatic mode was pretty good too!

Re: Flight Simulator 2020 – New Development Footage

#44

I've been into various flight simulators since I was a kid. This looks super cool, but I have always been disappointed by how much more effort it seems like goes into pretty graphics than realistic flying (including detailed and realistic aircraft controls). I would prefer rudimentary graphics with extremely accurate flying and controls than the other way around, but I guess I'm alone in that because they always get…

Crashing could be more realistic too. I get the feeling no one else feels this way or no one else should feel this way. They could at least play sad music and give me a lecture a la Police Quest after each crash.

Maybe a subgame in the genre of Porrasturvat (stair dismount) and Rekkaturvat (Truck dismount)? My 12 year old self would have loved that.

IIRC they removed the crashing post 9/11. You just clipped right through buildings. Have they added that back in?

Re: Flight Simulator 2020 – New Development Footage

#45

Earlier quoted context omitted.

Too soon, my friend

To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.

FSX had a couple missions with scenarios like this. "Limited Options" (see: https://www.fsdeveloper.com/wiki/index.php?title=FSX_Default...) simulated a dual-engine failure on a 737 over the ocean, which required a glide to one of a couple small islands near the Maldives.

Similarly, I enjoyed a mission that required landing a 747 in Singapore during a monsoon. I'm really looking forward to FS2020 and what it'll look like to do the same thing with the graphics enhancements and new weather simulations.

Re: Flight Simulator 2020 – New Development Footage

#47
post #26

I've been into various flight simulators since I was a kid. This looks super cool, but I have always been disappointed by how much more effort it seems like goes into pretty graphics than realistic flying (including detailed and realistic aircraft controls). I would prefer rudimentary graphics with extremely accurate flying and controls than the other way around, but I guess I'm alone in that because they always get…

Maybe have a look at X-plane, or even flightgear. MS flight simulator has always been more on the arcade side of the flight simulation. https://www.x-plane.com/desktop/how-x-plane-works/ https://www.flightgear.org/about/features/

I agree that X-Plane is now better, but I wouldn't say that MSFS were arcade. I don't think they made physics deliberately less unrealistic. FSX engine was sold to Lockheed Martin, which continues development of it as Prepar3D.

Re: Flight Simulator 2020 – New Development Footage

#49

I was a child on a Commodore 64 with Flight Simulator. Before school one morning I took off from Chicago, leveled off, and pointed my cesna towards my city - New Orleans. When I got home, to my surprise, it was some 50 - 100 miles away. I took it in for a landing and... nothing. Nothing happens. Still, that was the best nothingness and I remember it to this day. Looking forward to this version. Addendum: When my pare…

I had a few friends that all owned MSFS back in DOS days. We used to speculate about flying NY to LA which would have required a refueling stop in Chicago. One guy finally did it. He left the PC running all night and when the plane arrived near LA, the disk drive spun up loading scenery and it woke him up in the wee hours of the night.

Re: Flight Simulator 2020 – New Development Footage

#50

Earlier quoted context omitted.

To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.

FSX had a couple missions with scenarios like this. "Limited Options" (see: https://www.fsdeveloper.com/wiki/index.php?title=FSX_Default... ) simulated a dual-engine failure on a 737 over the ocean, which required a glide to one of a couple small islands near the Maldives. Similarly, I enjoyed a mission that required landing a 747 in Singapore during a monsoon. I'm really looking forward to FS2020 and what it'll look…

I loved both of those missions! The Singapore mission is so satisfying when flying ILS and then coming out of the clouds right in front of the runway.
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