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Godot 3.2

godotengine.org

131–140 of 141 posts

Re: Godot 3.2

#131
post #112

Earlier quoted context omitted.

It's not coded in C#, it's written in C++. Release notes for a new version are not the place to list all the features of the engine. You can literally click on the home page and see "Object-oriented API with language options such as GDScript, C#, C++ and visual scripting.". If people give up "in disgust" because they can't find what language the engine uses for scripting immediately in the first sentence of a release…

So even looking around and following links, I still guessed wrong about what the hell it is. Nobody asked for, or needs, a list of "all the features" in a release announcement. Saying what the project is (such as that it is some kind of "engine", and maybe even what kind?) would have been a completely different, and much shorter and overwhelmingly more useful statement. What should motivate a reader who cannot even t…

Things like release announcements require background knowledge. If you are lacking that background knowledge then ignore them or acquire it. There is no need to baby sit every potential new comer with a pointless introduction that will be skipped by 99% of the readers. Not every tiny blog post is trying to shill a product.

Re: Godot 3.2

#132
post #118

Earlier quoted context omitted.

If having to click on the logo to go to the home page sends you into such an apoplectic rage then I don't know what to tell you. If you look at, for instance, the .NET Core 3.0 release notes[1] there is no mention in the first few paragraphs of what it is. You have to click away to see it. "I am repeatedly astonished that such elementary reasoning seems beyond so many." Perhaps you're just wrong? If everywhere you go…

I realize that by now I should not be astonished, only disappointed. It is probably not your fault; education has been in decline for a long time. I feel no slight temptation to look at .NET announcements, nor to draw conclusions on good practices from them. But all of the apoplectic rage is clearly on your side.

>education has been in decline for a long time.

Is this supposed to be a joke? The information exists but you didn't try to find it.

Re: Godot 3.2

#133
post #119

Earlier quoted context omitted.

> some poking around It's just one click on the logo to go their home page that says it's a game engine with some big features like being open source.

If you happen to click on exactly the right thing, maybe you get taken somewhere useful. Or, not, as in this case. I needed to do quite a lot more clicking to verify it is C++, and more to find out it (or anyway the part I saw) is C++03. A single sentence in the announcement, or even on the home page, would have saved that effort. Being mysterious must provide some other benefit, to someone, if it has such vehement d…

>Being mysterious must provide some other benefit, to someone, if it has such vehement defenders. I know better than to ask what or who.

I don't know what axe you have to grind but what you're doing is basically the equivalent of looking at the fifth page of a bus schedule and then getting angry at not knowing what a bus is even though it is clearly written on page one.

If you want an introduction to a product then go on the home page [0], the features site [1], the Wikipedia site [2], anywhere except the darn release notes. People are getting angry because there are huge big fat eye catching buttons in the header that point to these pages and you're purposefully ignoring them to the point that you're basically trolling.

[0] https://godotengine.org/ [1] https://godotengine.org/features [2] https://en.wikipedia.org/wiki/Godot_(game_engine)

Re: Godot 3.2

#134
post #118

Earlier quoted context omitted.

I realize that by now I should not be astonished, only disappointed. It is probably not your fault; education has been in decline for a long time. I feel no slight temptation to look at .NET announcements, nor to draw conclusions on good practices from them. But all of the apoplectic rage is clearly on your side.

>education has been in decline for a long time. Is this supposed to be a joke? The information exists but you didn't try to find it.

I was specifically offered no reason why I should have any desire to dig around and find out more. That is the problem.

It is the entire topic of my original post.

Really, what would be so terrible about a short sentence in an announcement so that people who don't already know all about it get some hint at what it is? No one has suggested anything like an answer. Instead, I find rage that I don't, what, just automatically go digging deep into project pages for every single new thing announced, just in case whatever it is might turn out to be interesting?

Everyone has a lot of demands on their time and attention. A person writing an announcement is necessarily trying to communicate and engage. Concealing the topic sabotages the effort, right out of the gate.

Re: Godot 3.2

#135
post #119

Earlier quoted context omitted.

If you happen to click on exactly the right thing, maybe you get taken somewhere useful. Or, not, as in this case. I needed to do quite a lot more clicking to verify it is C++, and more to find out it (or anyway the part I saw) is C++03. A single sentence in the announcement, or even on the home page, would have saved that effort. Being mysterious must provide some other benefit, to someone, if it has such vehement d…

>Being mysterious must provide some other benefit, to someone, if it has such vehement defenders. I know better than to ask what or who. I don't know what axe you have to grind but what you're doing is basically the equivalent of looking at the fifth page of a bus schedule and then getting angry at not knowing what a bus is even though it is clearly written on page one. If you want an introduction to a product then g…

Two out of those three links do not quickly reveal anything meaningful to anybody not already familiar with the project.

Really, what is so difficult about this?

Re: Godot 3.2

#136
post #112

Earlier quoted context omitted.

So even looking around and following links, I still guessed wrong about what the hell it is. Nobody asked for, or needs, a list of "all the features" in a release announcement. Saying what the project is (such as that it is some kind of "engine", and maybe even what kind?) would have been a completely different, and much shorter and overwhelmingly more useful statement. What should motivate a reader who cannot even t…

Good grief, don't look at the UE4 release notes for each release then. It's a C++ game engine, and the release notes go on for pages detailing the new features. You'll have a conniption. https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNo... https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNo... Game engines this size often add many new features with every release, and the target audience (programme…

The release notes cited are models of clear communication. No one encountering them would need to look anywhere else to know whether UE might be of some interest.

Re: Godot 3.2

#137
post #112

Earlier quoted context omitted.

So even looking around and following links, I still guessed wrong about what the hell it is. Nobody asked for, or needs, a list of "all the features" in a release announcement. Saying what the project is (such as that it is some kind of "engine", and maybe even what kind?) would have been a completely different, and much shorter and overwhelmingly more useful statement. What should motivate a reader who cannot even t…

If having to click on the logo to go to the home page sends you into such an apoplectic rage then I don't know what to tell you. If you look at, for instance, the .NET Core 3.0 release notes[1] there is no mention in the first few paragraphs of what it is. You have to click away to see it. "I am repeatedly astonished that such elementary reasoning seems beyond so many." Perhaps you're just wrong? If everywhere you go…

Please don't do tit-for-tat flamewars on HN. They're angry and boring and go against the intended spirit of the site.

https://news.ycombinator.com/newsguidelines.html

Re: Godot 3.2

#138
post #118

Earlier quoted context omitted.

If having to click on the logo to go to the home page sends you into such an apoplectic rage then I don't know what to tell you. If you look at, for instance, the .NET Core 3.0 release notes[1] there is no mention in the first few paragraphs of what it is. You have to click away to see it. "I am repeatedly astonished that such elementary reasoning seems beyond so many." Perhaps you're just wrong? If everywhere you go…

I realize that by now I should not be astonished, only disappointed. It is probably not your fault; education has been in decline for a long time. I feel no slight temptation to look at .NET announcements, nor to draw conclusions on good practices from them. But all of the apoplectic rage is clearly on your side.

Please don't do tit-for-tat flamewars on HN. They're angry and boring and go against the intended spirit of the site.

https://news.ycombinator.com/newsguidelines.html

Re: Godot 3.2

#139
I feel like I used Godot wrong when I read these comments. I did three small games and it seemed to me that everything in Godot was put on the same complexity level. Everything is simple, but super simple tasks have become harder. And then there are inconsistencies like the sprites are not in the node tree but in another space. I don’t get it. I found it really hard to get my ideas into the engine. The low level approach would take just a fraction of the time for me.

Re: Godot 3.2

#140
post #62

Been playing around with the Release Candidate, coming from Unity. Here's a list of things which I like / dislike: ++ Open License and friendly community. ++ The scene graph (node tree / prefabs) is well done, better than Unity. You can easily switch between scenes (Prefabs) through tabs and convert subtrees to separate scenes. Nesting scenes works really well. ++ The inbuilt scripting documentation is great. - C# is…

Aren't top to bottom coordinates actually common in computer graphics? The reasons seem historic: https://gamedev.stackexchange.com/questions/83570/why-is-the...

Yeah, the screen space in memory started top left and ran to the right horizontally and then down vertically.
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