Earlier quoted context omitted.
> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation. Does this include looking at the [Server] tab in the editor once the game is running? That shows dynamically created nodes at run-time.
Wow, there's a "Remote" button in the scene window which does exactly that. Is this, what you mean? Thanks! Learned something new!
Someone on reddit showed me this same tip.
You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.