Godot 3.2
godotengine.org
Godot 3.2
1–10 of 141 posts
Re: Godot 3.2
#2Re: Godot 3.2
#3But which engine... that's an open question, and I'm not that fond of Unity :)
Re: Godot 3.2
#4Re: Godot 3.2
#5Anyone here using Godot for VR/AR dev? ...curious what's the story here and how it stands against Unity on this front since I'm lately interested with developing VR productivity apps and using a game-engine seems like kind of the only viable cross-platform solution for this, the path that others have taken too. But which engine... that's an open question, and I'm not that fond of Unity :)
Once you get it all set up, you can just hit the android button and it’ll export the apk directly to the device. Also, you are still able to live view via wifi.
Re: Godot 3.2
#6Anyone here using Godot for VR/AR dev? ...curious what's the story here and how it stands against Unity on this front since I'm lately interested with developing VR productivity apps and using a game-engine seems like kind of the only viable cross-platform solution for this, the path that others have taken too. But which engine... that's an open question, and I'm not that fond of Unity :)
Re: Godot 3.2
#7Anyone here using Godot for VR/AR dev? ...curious what's the story here and how it stands against Unity on this front since I'm lately interested with developing VR productivity apps and using a game-engine seems like kind of the only viable cross-platform solution for this, the path that others have taken too. But which engine... that's an open question, and I'm not that fond of Unity :)
[1] www.vrworkout.at
Re: Godot 3.2
#8Re: Godot 3.2
#9After Epic originally promised to make linux a first class citizen, I went all in ue4, but they lied and went back on all those promises, and I have since moved to a completely open source gamedev pipeline and I think it's the future.
For example, think about how much mods make or break game longetivity and communities. If valve hadnt given us world hammer, there would be no counterstrike, no tf2, no garrys mod, no age of chivalry and ergo no chivalry medieval warfare. The residual effects of modding capabilities are huge, and having formats that are easy to work with with normal tooling (like gltf) mean open source gaming in a game engine like godot (or a few others, armory3d is another) could be a sleeping giant just in the early stages of waking.