The UW is great. I am getting a second one. It is just more screen real estate and makes it easier to work off of, especially if you type and have research open at the same time.
Ask HN: Ultrawide monitors, what's your experience been like?
11–20 of 68 posts
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#12Re: Ask HN: Ultrawide monitors, what's your experience been like?
#13For 2D windowed applications, it works exactly as you'd expect. Be sure to have tiling support in your window manager for the best experience -- I typically have two windows opened side-by-side, and the Windows 10 window manager makes this tiling easy to do.
Support for ultrawide resolutions in full-screen applications like games can be hit or miss, but it generally works, and you can always fall back into standard widescreen or fullscreen resolutions with letterboxing if it doesn't.
One downside I've noticed is that due to the curved screen, glare from bright light sources (e.g., the sun) that reflects off the screen is somewhat out of focus with whatever is being displayed, which is fatiguing to look at. I don't know if this is a problem with this display in particular, or curved displays in general, but something to look out for.
Overall, I'm satisfied with my ultrawide, and will continue to use a single large display over multiple smaller displays in the future.
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#14Basically, it comes down to working on 3 interfaces seamlessly, versus two with a single screen. Think REFERENCE, ACTION, SOURCE/DESTINATION.
Couple that with using Spectacles (for Mac) to move windows in position with the keyboard, and Mouseless App to master keyboard shortcuts, and you’re flying.
I considered ditching my ultrawide to buy the new iMac 5K 27”, but it was more geared to 2 interfaces, not 3, so I couldn’t. Even though I prefer the hardware over my MacBook Air 11” 2015 - maxed out.
I love my LG 34UC80-B 34-Inch 21:9 Curved UltraWide. The Sceptre C305W-2560UN 30-inch 21:9 Super Curved Ultrawide is a great budget option.
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#15Works fine in Windows but can't go past 4096x1440@70hz in MacOS...
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#16If you are going wide, consider vertical resolution/vertical size as well (to minimise swivelling side to side).
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#17I am considering upgrading to a 4k moniter or a less-than-4k resolution ultra wide screen. Can anyone with experience in both tell me which you found to be better?
The pixel density of the curved ultrawide is annoyingly worse than the 4K. Otherwise it's better, more usable, but the low pixel density makes me want to go back.
I'd really like a similar form factor with 5K horizontal resolution.
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#18I want back to 3 medium, cheap monitors, and I'm happier.
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#19I doesn't work for me, but that's probably very application-specific. I'm not a dev nor a graphic/video artist, my work is motly editing office docs. Why it didn't work for me: 1- OSes are rather bad at handling large monitors. You can't just dumbly Maximize anymore, which is what I always do. Windows positions don't get memorized so your screen is a permanent mess. 2- I need the doc I'm working on, sources, and soci…
Re: Ask HN: Ultrawide monitors, what's your experience been like?
#20> I picked 34" Ultrawide. It works just fine for everything. Easy to read, almost two "regular" monitors worth of screen space. Gaming on 3440x1440 is hard to max out (but easier than 4k), but you barely notice the difference between 3440x1440 and 2560x1080 in most games.
> I actually quite like the aspect ratio - it means I can have 2 windows in normal proportions (IDE for example) and another one on the side (terminal for example)
> 1 thing to note; I thought 34" Ultrawide will be bigger screen than it turned out to be.