Show HN: R-cade, a simple arcade game engine for Racket
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Re: Show HN: R-cade, a simple arcade game engine for Racket
#2I think Racket is a wonderful language for education, and this library will certainly help a lot more kids find interest in learning Racket. When I first started programming, I wrote a lot of games with ASCII art in Perl. They were not fast, but I learned a bunch! If I had had this, I would have picked up a LISP much sooner.
Re: Show HN: R-cade, a simple arcade game engine for Racket
#3Re: Show HN: R-cade, a simple arcade game engine for Racket
#4Cool! Is there a way to dump the generated sound to wav / mp3 file? And thanks for building ;)
Edit: I was thinking of pulling the RIFF/WAV code out into its own package. Let me know if this is something you'd find useful.
Re: Show HN: R-cade, a simple arcade game engine for Racket
#5Re: Show HN: R-cade, a simple arcade game engine for Racket
#6Re: Show HN: R-cade, a simple arcade game engine for Racket
#7Re: Show HN: R-cade, a simple arcade game engine for Racket
#8I did a Ludum Dare and browsed a submission where a child had spent a lot of time and effort making a project in PyGame, but found it hard to distribute because he didn’t have the technical know how of converting it to something like a windows `.exe` file at the time. If this helps youngsters learn and explore programming the way the Commodore 64 had a nice BASIC->6502 ramp alongside distribution via floppy/cassette, I’d be super excited about this.
Re: Show HN: R-cade, a simple arcade game engine for Racket
#9The "no external asset" goal reminds me of another very cool game engine, still actively maintained, but unfortunately totally under the radar : amulet. There is even an online editor, you can check "defenders of the weeping quasar" it is quite impressive and totally retro : http://www.amulet.xyz/editor.html
Re: Show HN: R-cade, a simple arcade game engine for Racket
#10Is anyone familiar with the stand-alone executable export[1] for Racket? I did a Ludum Dare and browsed a submission where a child had spent a lot of time and effort making a project in PyGame, but found it hard to distribute because he didn’t have the technical know how of converting it to something like a windows `.exe` file at the time. If this helps youngsters learn and explore programming the way the Commodore 6…