> It is much easier to mock others for engaging in the Importance Game and the Leveling Game than to acknowledge one is doing it. And it's critical to realize: mocking others for engaging in the Importance Game and the Leveling Game is just a way of engaging in the Importance Game. This is an even stranger game than Nuclear War: it sometimes seems that the only winning move is not to play, but not to play isn't reall…
> And it's critical to realize: mocking others for engaging in the Importance Game and the Leveling Game is just a way of engaging in the Importance Game. I grew up in Los Angeles and now live in Portland, OR. People in LA play the status game rather brazenly and are roundly mocked for it. But the exact same game is played by everyone doing the mocking here in Portland. Except, instead of buying luxury automobiles an…
Who wants to play the status game?
201–209 of 209 posts
Re: Who wants to play the status game?
#202> It is much easier to mock others for engaging in the Importance Game and the Leveling Game than to acknowledge one is doing it. And it's critical to realize: mocking others for engaging in the Importance Game and the Leveling Game is just a way of engaging in the Importance Game. This is an even stranger game than Nuclear War: it sometimes seems that the only winning move is not to play, but not to play isn't reall…
Re: Who wants to play the status game?
#203Another "more advanced game" is the collaboration game. In this game, the players determine their common ground. The players evaluate each other and think, "Hey this person seems to be good at X and knows a lot about Y. I know a lot about Z. Maybe we can join forces." They then identify common goals that they can work on together. I don't know about most people, but I'm definitely more interested in playing the colla…
If you meet a stranger, you have to figure out if they are crazy/dangerous before proceeding to collaboration.
Re: Who wants to play the status game?
#204Earlier quoted context omitted.
Ask them about their kids and just let them do the talking. A natural conversation usually flows from there.
I'm agreed that talking about kids is a good way to get conversations started with strangers (or pets, if not kids). In this case we're relatively new to the area but I know most people's backgrounds now. It's more a case of someone initiating conversation with a casual "what have you been up to?" to which I can respond, say, "Oh, just got back from a week at $MEGACORP", which might taken as a status play but at leas…
Re: Who wants to play the status game?
#205Which game is it where you drop the word "otiose" in the second paragraph?
Re: Who wants to play the status game?
#206Earlier quoted context omitted.
There is a fairly large number of collaborative board games: https://boardgamegeek.com/boardgamemechanic/2023/cooperative... Some interesting ones: * Gloomhaven * Spirit Island * Pandemic (or any of the other games in the series) * Codenames Duet * Arkham Horror (or any of the other games in the series) * Mysterium
Kind of a smaller ones, but "Hanabi" and "Grizzled" are also nice. The good thing in these two games is they're not feeling like group solitaire (and I love a good game of Spirit Island, but point stands), you actually have to cooperate with another people, you can't win them by yourself.
Re: Who wants to play the status game?
#207Another "more advanced game" is the collaboration game. In this game, the players determine their common ground. The players evaluate each other and think, "Hey this person seems to be good at X and knows a lot about Y. I know a lot about Z. Maybe we can join forces." They then identify common goals that they can work on together. I don't know about most people, but I'm definitely more interested in playing the colla…
I think you have to play the status game first (even if you don't realize you're doing it). If you meet a stranger, you have to figure out if they are crazy/dangerous before proceeding to collaboration.
Re: Who wants to play the status game?
#208Earlier quoted context omitted.
Re: jonathanstrange's reply to my reply Thanks for more comments. You're right you can re-scale things to be (A) 30 minutes VS 10 years (Z) ... at which point, why would anyone prefer A > Z ??? Part of the argument relies on this very vague definition of the eventual state of things. Temkin talks about an experience "just above 'barely worth living'" (Life-Z-1) ... and that is _so_ vague, and it means something _so_…
I can certainly see a case. Let's make it about money. A is a single payment of $10,000. B is two monthly payments of $5250. Or, in other words, a 5% improvement over A in total payments. C is three monthly payments of $3675. Again, 5% better than B in sum. I could completely see someone doing a pairwise comparison between A and B, and picking B for the 5% increase, because the time difference is not that important.…
So only a relative poverty would encourage the person to choose A.
Assuming they have unlimited life span. If not and their lifespan is uncertain, then the value of Z is reduced by the chance of not surviving long enough to profit from it.
If they can invest A and get a higher return than waiting for Z, then A is a more profitable choice.
Re: Who wants to play the status game?
#209I once attended a talk by a man who was head of a creative marketing agency. He also had a side gig of being a presentation consultant. I forget his name and agency, but I don't think I could forget what he said. He would lead his company's pitches to new clients, and would turn up to the presentation wearing a t-shirt, shorts, and flip flops; tattoos all over his arms and neck, and thereby set the expectations of th…
I would not suggest this if your career/love life/opportunity depends on it.