As the society advances and problems are solved for us, we are left with the most central core problem, ourselves. Related to concepts like 'agency', 'impulse control', 'willpower', 'restraint', 'free will', 'delayed gratification' are connected to our status and self image. If you think humans as AI systems, we are facing issues with our reward function. Short term reward seems to overrule long term planning and goa…
I think about this a lot from time to time. > facing issues with our reward function I would say, we are facing issues with our CULTURAL reward function. For very long now our culture have deified those few people that can overcome, achieve and excel. What if the point to our existence isn't to overcome our obstacles to productivity in "getting things done" - but instead to go out, explore, create, drink, eat & be ki…
One of the nice and addicting things about videogames is that they tend to set a goal in front of you that you emotionally care about, and then let you achieve it step by step through wits and skill. The goal is relevant, achievable; the steps and the outcomes have clear impact on your progress towards that goal, and the feedback is pretty much immediate.
This is in contrast to our modern lives. There are almost no large, social-scale goals that are achievable by individuals or small groups. There are goals in the smaller communities, but smaller communities these days are less present and more fluid. And even among the goals affecting you and those close to you, achieving them tends to feel either like following a tutorial (no point in having agency), or like a game of chance (work, love). The feedback is distant, failure and success both turn your "gameplay" upside down.
I'm not totally convinced of this, but I have this feeling that the problem of our cultural reward function is that today, it's mostly defined as "do whatever you like, be whoever you want to be". Maximum freedom, but minimum direction.