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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

211–220 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#211
post #205
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Any instructions on how to play this? All I can do is draw a line that then disappears when the dot hits the bottom of the screen.

Draw lines to get the dot into the square.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#212
post #133

Earlier quoted context omitted.

What do you mean?

Different gaming hardware engenders different games. Strategy games for PC like Stellaris or StarCraft would work like garbage on the Switch, and games like Hyper Light Drifter are horrible to control with a keyboard/mouse. Phone games are generally played to fill dead time, rather than someone spending hours strategizing like Civilization, by and large, so in these cases shallowness is a virtue. At the computer I li…

Phone games, maybe. Civ VI is pretty playable on an iPad though. Just! One! More! Turn! now available in your bed :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#213
post #138

I feel this is a google/apple problem. They need to celebrate and advertise premium games more. Instead, we're stuck in a world where most games are fremium with tons of ads or IAPs, or subscriptions..... It sucks to be a gamer. I've seen some games that are on both Switch and Android. The Android one has ridiculous IAPs, and Switch is a one-time purchase. I get that it isn't the developer's fault. Premium games don'…

Some games like Churchill Solitaire require you to pay $5 for the game, but then it doesn't unlock all of the campaign, you have to pay $1 for every 25 after that, then you have to pay to UNDO A MOVE or even get a hint. Then daily games are another $5 a month. So much BS even if you want to buy the game.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#214

Are my games eligible? I own a game company named Kidoteca, our target market is small kids so we never put ads or IAP. The closest thing to ads is a section to see our other apps, but it is hidden (requires reading, to figure out how to get to it, while we expect most of our users are kids that can't read).

Sure, if they have no ads or IAP, check out the guidelines and add them.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#215
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Found an interesting bug, if you draw a line directly over the ball it will just vibrate along it till it reaches one of the ends.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#217
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Freakin’ love this. Thanks. Genuinely inspiring.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#218
post #121

Shameless plug: I also made some games built with TypeScript/Phaser: https://xojoc.pw/games2d/ The code is on GitHub: https://github.com/xojoc/games2d It's a PWA[1] too, so it can be installed on some OSes. I wrote about the experience here: https://xojoc.pw/blog/experience-pwa [1]: https://developer.mozilla.org/en-US/docs/Web/Progressive_web...

Hey dude, your games look pretty fun, sorry you're getting downvoted here

I miss the simple, fun, free linux games of the 90s/00s. And other apps, for that matter. Somehow nowadays everyone thinks that cobbling together an RSS reader or a Solitaire game should entitle them to a permanent passive income or make them into a millionaire CEO

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#220
post #135
post #76

Earlier quoted context omitted.

I want devs to be able to make a living too, that's why I have ad-supported games on the list, as long as you can disable every single ad with a payment. What I hate is devs seeing me as a wallet to wring as much money out of as possible by preying on my addiction/impulses.

I love to see games that have one-time payments to permanently remove ads. This lets the creators provide a free-ish demo, but also may provide some residual income. It also allows players with less money support the creators.

Over the years though, I have found that shady creators find ways around this. I paid about $10 on "Scrabble Free" a bunch of years ago to get rid of ads. What EA did was essentially abandon this version of the app, and eventually it would not run on modern android versions and replaced it with "Scrabble" Then later to finish the deception, they renamed "Scrabble Free" to "ZZZScrabble free."

Considering the amount of time I spent playing that game and the relatively cheap price, I can't complain too much, but the new game has no option to skip ads, a bunch of in-app purchases, annoying notifications some of which let you straight up cheat. Meanwhile, I have an old scrabble cd-rom from the late 90s that might run right out of the box on my windows laptop, and worst case can easily run under an emulator and I can happily play distraction free until the end of my days.

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