Live data from Hacker News

Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

151–160 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#151
post #135
post #76

Earlier quoted context omitted.

I want devs to be able to make a living too, that's why I have ad-supported games on the list, as long as you can disable every single ad with a payment. What I hate is devs seeing me as a wallet to wring as much money out of as possible by preying on my addiction/impulses.

I love to see games that have one-time payments to permanently remove ads. This lets the creators provide a free-ish demo, but also may provide some residual income. It also allows players with less money support the creators.

They are in the list, marked with "One-time purchase".

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#152
post #105

Earlier quoted context omitted.

If you’re in the Apple ecosystem, Apple Arcade is pretty great for this. Every game on it is an actual game, no IAP or ads.

Sorry to be snarky, but if they were on the "Apple ecosystem" they wouldn't call a tablet "a tablet"...

On Android, Google recently launched their own version of Apple Arcade: https://play.google.com/about/play-pass/

I haven't personally tried it, but it claims there are no ads or in-app purchases, and the catalog includes a bunch of classic kids' games.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#153

Cool list! I'll throw in one I made for myself and never really showed to anyone. It's a clone of Unblock Me/Rush Hour, but with no ads and undo+redo support. It's only a website since I don't want to bother with app stores (I just save the page to my home screen). https://zwegner.github.io/slidey-blocky-thingy/base.html The puzzle variety isn't great, my generation method sorta sucks. I had started to build an exhau…

What's the objective of the game? I haven't played Unblock Me or Rush Hour.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#155
I’ve found in most cases putting the phone into airplane mode before loading the game makes them playable.

Sometimes you miss out on hints and whatnot but overall it lets me play the game with my kids without worrying about inappropriate ads.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#156

I love seeing this become a project after seeing the tweet that (maybe?) started it. Good job SK!

Thanks! If I remember correctly, that tweet was probably nearer the end, though my threshold for building something after complaining about it is rather low these days

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#157
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

Wow throwback, loved that game.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#158
post #109

I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…

> I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game.

That sounds a lot like old-school shareware. The free version was a full copy of the game that only included the first few minutes/hours of the missions/worlds/characters. Paying got you the whole thing.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#159
post #109

I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…

> I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game.

Well, in 90s, this was called shareware. The limited version (i.e. first level/episode) was legal to copy/share between users and who paid got full version.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#160
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Very nice :)
Post reply on HN