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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

111–120 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#113

Earlier quoted context omitted.

You say the business model is moving to F2P but that is only part of the story. In the complete opposite direction we have Kickstarter et al. Now perhaps the “get filthy rich” business model is only sustainable by freemium addiction (they pay 5x!). At this point it’s more about greed/entitlement than than it is starving artists getting their bone.

Thanks for your answer. Factually, kickstarter is not a business model, it's a way to get some seed money from future players. Once the game goes out you still need to have a business model. Making a game can be an artist job but it also can be a business which is expected to grow, fast and strong as any business. I found the use of the word "greed" extremely opinionated. Is CEO of Amazon greed ? Greed let suppose th…

> Strange to link the desire of money with the “greed” word.

Is it? I didn’t even go full avarice.

There is desire for fair compensation and there is greed. Diluting a product with IAP and Ads is to treat your players like serfs to be squeezed for “LTV”.

Imagine buying a car where increasing the fuel economy for the next n hours required an “in-dashboard-payment”? It’s dilution to make money, aka greed.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#114
post #50

I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…

When my son was younger, Toca Boca was putting out decent apps that were fun, reasonably priced, and had no ads or IAPs.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#115

Earlier quoted context omitted.

Well if mandatory subscription is not bullshit then why not. But i do prefer to offer the game for free so everybody can enjoy it. Mandatory sub is a huge toll in term of marketing. If you are not Blizzard then it's really harder to market fit with less players. Another argument against sub (for me) is that the game will be much more fun with more players.

Being able to pay to remove adds is OK according to the site, he refers to it as a demo or trial. So long as you can pay to get rid of ads and the IAP aren't pay-to-win (Warframe does this pretty well) I'd argue it's not Bullshit.

Well I totally agree with you and that's clearly my aim.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#116

Earlier quoted context omitted.

When the designers’ and data scientists’ goal is to squeeze rather than entertain, then its bullshit.

That's pretty clear and I understand this definition. But then, having IAP, ads, DLC, subs does not make a game a bullshit game if it's balanced.

Right. Show me one of those.

More, show me one of those that will stay that way in the future, when they get an investor who presses them for more revenue.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#118

Earlier quoted context omitted.

Thanks for your answer. Factually, kickstarter is not a business model, it's a way to get some seed money from future players. Once the game goes out you still need to have a business model. Making a game can be an artist job but it also can be a business which is expected to grow, fast and strong as any business. I found the use of the word "greed" extremely opinionated. Is CEO of Amazon greed ? Greed let suppose th…

> Strange to link the desire of money with the “greed” word. Is it? I didn’t even go full avarice. There is desire for fair compensation and there is greed. Diluting a product with IAP and Ads is to treat your players like serfs to be squeezed for “LTV”. Imagine buying a car where increasing the fuel economy for the next n hours required an “in-dashboard-payment”? It’s dilution to make money, aka greed.

Yeah, diluting the product with ads and IAP is a really bullshit way of doing game. I think I just misunderstood the post because none of the answer I got goes in the direction of my post. IAP are fine, ads are fine, subs are fine, DLC are fine. Bullshit pattern aren't.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#120

Earlier quoted context omitted.

When the designers’ and data scientists’ goal is to squeeze rather than entertain, then its bullshit.

That's pretty clear and I understand this definition. But then, having IAP, ads, DLC, subs does not make a game a bullshit game if it's balanced.

Warframe
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