Does Vulkan have an answer to DirectX Raytracing?
If you are interested, a friend of mine and a few coworkers pieced together a small proof-of-concept game engine in their spare time that uses Vulkan ray tracing on Nvidia RTX cards. They finally released it on GitHub a few days ago:
https://github.com/W4RH4WK/Raygun
I also submitted it on HN, but with little interest so far: https://news.ycombinator.com/item?id=22037474