I will never forget the first time I went to a friends house and saw the Kinect.
Of course I asked for a demo, and my friend proceeded to play a volleyball game, within about a minute he jumped in the air to spike the ball...his hand went right into the ceiling fan.
It seemed like amazing technology before/during/after the demo, but I never even bothered trying it after witnessing that.
I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere.
I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then, Microsoft already had abandoned it thus limiting how many titles I could purchase.
The Kinect was a huge success, just not in gaming. At the time of its release it revolutionized robotics. Equivalent sensors at the time cost thousands of dollars compared to the hundred or so of a Kinect. We could buy a dozen of them and allow undergrads to play with them, exposing them to CV algorithms only grad students got to experience before. It opened up research to replicability too. Before you would have a mapping paper done with a specialized sensor. You would have to pay thousands for the specialty sensor to create the same map. With the Kinect, everyone had the same hardware, so mapping research became almost commoditized. It was an incredible to be to be a roboticist.
Just Dance was awesome, and significantly better than its current iterations which only have data from controller accelerometers. None of the other games I tried were compelling, though.
I don't know. Seems to me that there is some good technology in there. I think what hurt it ultimately, and forgive me if I am repeating this but, the launch of the xbox one x with the kinect seems to have hurt it more. As I recall there was controversy over "always on" to receive commands from the users that rub the community the wrong way.
I don't know. Seems to me that there is some good technology in there. I think what hurt it ultimately, and forgive me if I am repeating this but, the launch of the xbox one x with the kinect seems to have hurt it more. As I recall there was controversy over "always on" to receive commands from the users that rub the community the wrong way.
Honestly Microsoft is creepy as hell the past two years. Similarly as bad as Google/Facebook imo, and they're bald-faced about it.
For those who don't know; the One's kinect mic is always on by default, and says hello to you if it detects (what it thinks is) your voice recognition. I wouldn't be surprised if they wanted the camera on full-time too!
I think the whole thing is tone-deaf, like the windows 10 privacy settings charade.
The Kinect was a huge success, just not in gaming. At the time of its release it revolutionized robotics. Equivalent sensors at the time cost thousands of dollars compared to the hundred or so of a Kinect. We could buy a dozen of them and allow undergrads to play with them, exposing them to CV algorithms only grad students got to experience before. It opened up research to replicability too. Before you would have a m…
I don't know. Seems to me that there is some good technology in there. I think what hurt it ultimately, and forgive me if I am repeating this but, the launch of the xbox one x with the kinect seems to have hurt it more. As I recall there was controversy over "always on" to receive commands from the users that rub the community the wrong way.
The "always on" thing was especially bad. They announced that around the same time as them forbidding used game sales and it created some pretty intensely negative reactions.