Browser Games Aren't an Easy Target
jakob.space
Browser Games Aren't an Easy Target
1–10 of 52 posts
Re: Browser Games Aren't an Easy Target
#2Re: Browser Games Aren't an Easy Target
#3Re: Browser Games Aren't an Easy Target
#4Alas, we killed Flash. It's undeniable that that technology enabled a Cambrian explosion of creativity.
I liked the idea you had Flash off by default and you enable it only for the page or section of page you liked, I am running now Vivaldi with Javascript off by default because we have a even more garbage experience now with JS, like on BBC news with JS off the links are broken (wtf the web developers can't even create a working link without JS)
Re: Browser Games Aren't an Easy Target
#5Alas, we killed Flash. It's undeniable that that technology enabled a Cambrian explosion of creativity.
Re: Browser Games Aren't an Easy Target
#6Alas, we killed Flash. It's undeniable that that technology enabled a Cambrian explosion of creativity.
I'm surprised someone hasn't made a flash-equivalent framework/environment for html5 or webassembly yet.
Re: Browser Games Aren't an Easy Target
#7Alas, we killed Flash. It's undeniable that that technology enabled a Cambrian explosion of creativity.
I put most of the blame on Adobe, they handled Flash and the related technologies as Flex/AIR badly. I think if they wuld have start from scrtch with an open source implementation of the player it would have had a better success, at tat time the only alternative was Java applets or Silverlight. I liked the idea you had Flash off by default and you enable it only for the page or section of page you liked, I am running…
There are many reasons your link may not work. Why do you assume incompetence?
Re: Browser Games Aren't an Easy Target
#8Earlier quoted context omitted.
I put most of the blame on Adobe, they handled Flash and the related technologies as Flex/AIR badly. I think if they wuld have start from scrtch with an open source implementation of the player it would have had a better success, at tat time the only alternative was Java applets or Silverlight. I liked the idea you had Flash off by default and you enable it only for the page or section of page you liked, I am running…
What makes you think it isn't a requirement coming from their superiors? There are many reasons your link may not work. Why do you assume incompetence?
Re: Browser Games Aren't an Easy Target
#9Earlier quoted context omitted.
I put most of the blame on Adobe, they handled Flash and the related technologies as Flex/AIR badly. I think if they wuld have start from scrtch with an open source implementation of the player it would have had a better success, at tat time the only alternative was Java applets or Silverlight. I liked the idea you had Flash off by default and you enable it only for the page or section of page you liked, I am running…
What makes you think it isn't a requirement coming from their superiors? There are many reasons your link may not work. Why do you assume incompetence?
Re: Browser Games Aren't an Easy Target
#10Earlier quoted context omitted.
I put most of the blame on Adobe, they handled Flash and the related technologies as Flex/AIR badly. I think if they wuld have start from scrtch with an open source implementation of the player it would have had a better success, at tat time the only alternative was Java applets or Silverlight. I liked the idea you had Flash off by default and you enable it only for the page or section of page you liked, I am running…
What makes you think it isn't a requirement coming from their superiors? There are many reasons your link may not work. Why do you assume incompetence?
The problem is not JS the language but how it is abused and similar to Flash you get people installing plugins or turning it off in settings and white-listing JS on necessary pages, in my case I will not read the article most of the time or use a private window.