Are there commercially successful roguelikes that use ascii art only? Dwarf Fortress is the only one I know of and it's getting an official makeover for the Steam release.
I don't know about roguelikes success (Cogmind comes to mind), but I can tell you that ASCII games can be successful if you have a good idea. For example, I spent about 2 months making Rogue Bit just over a year ago: https://roguebit.bigosaur.com/ And it sold over 25000 copies so far.
How to make roguelike games in Rust
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Re: How to make roguelike games in Rust
#12Earlier quoted context omitted.
I don't know about roguelikes success (Cogmind comes to mind), but I can tell you that ASCII games can be successful if you have a good idea. For example, I spent about 2 months making Rogue Bit just over a year ago: https://roguebit.bigosaur.com/ And it sold over 25000 copies so far.
Just to add on to the "not a roguelike" list (it's an adventure game), Stone Story RPG ( https://store.steampowered.com/app/603390/Stone_Story_RPG/ ).
Re: How to make roguelike games in Rust
#13Are there commercially successful roguelikes that use ascii art only? Dwarf Fortress is the only one I know of and it's getting an official makeover for the Steam release.
Re: How to make roguelike games in Rust
#14Earlier quoted context omitted.
Just to add on to the "not a roguelike" list (it's an adventure game), Stone Story RPG ( https://store.steampowered.com/app/603390/Stone_Story_RPG/ ).
That's not really ASCII art. I mean it is, but iirc it's custom shader code in Unity made to look like retro style ASCII art. So it's actually way more difficult to make than a grid of ASCII characters.
Re: How to make roguelike games in Rust
#15Are there commercially successful roguelikes that use ascii art only? Dwarf Fortress is the only one I know of and it's getting an official makeover for the Steam release.
Re: How to make roguelike games in Rust
#16Are there commercially successful roguelikes that use ascii art only? Dwarf Fortress is the only one I know of and it's getting an official makeover for the Steam release.
Re: How to make roguelike games in Rust
#17I'm also excited to see that this one looks wasm compatible.
Re: How to make roguelike games in Rust
#18Are there commercially successful roguelikes that use ascii art only? Dwarf Fortress is the only one I know of and it's getting an official makeover for the Steam release.
Re: How to make roguelike games in Rust
#19Mac OS would be a plus because both me and my friend use mostly Apple stuff at home.
Re: How to make roguelike games in Rust
#20Earlier quoted context omitted.
Just to add on to the "not a roguelike" list (it's an adventure game), Stone Story RPG ( https://store.steampowered.com/app/603390/Stone_Story_RPG/ ).
That's not really ASCII art. I mean it is, but iirc it's custom shader code in Unity made to look like retro style ASCII art. So it's actually way more difficult to make than a grid of ASCII characters.
It would still be trivial for the developer to add an “textshot” feature to export a frame to .txt, so I’d still qualify it as fitting the ASCII art aesthetic.