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BeOS: The Alternate Universe's Mac OS X

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Re: BeOS: The Alternate Universe's Mac OS X

#341
post #231

Earlier quoted context omitted.

True, but a technology is only a means to an end, not an end itself. What sells is product. You may have the finest tech on the planet—and that means precisely squat. What counts is putting bums on seats. Your seats. And keeping them there. Limps of tech are just a vehicle for that; to be used, abused, chewed up, and/or discarded on the road(s) to that end. Apple could have done better; they certainly did plenty wors…

I'm not sure I've ever encountered someone so invested in the "great man" theory of history. Jobs was obviously talented, but assuming no matter where he went he would have had the same level of success is discounting a lot of luck in how everything lined up,and who was available to help bring all the things to market jobs is famous for. There's no guarantee the hundreds or thousands of people that were also essentia…

You forgot his family had been the largest share holder of Disney not because Steve got apple. He is VERY successful to the point he even gave up getting anything but an private jet. That is billion of course but that is not success. What is.

And unlike v1 v2 seems better on human level as well. We do not need saint. He still parked in space for hadicapped only I guess. But let us admit, it is not just one for all. But all for one.

Re: BeOS: The Alternate Universe's Mac OS X

#342
post #331
post #304

Earlier quoted context omitted.

NeXTSTEP appears to have first gotten incorporated throughly into the OS X codebase. Browse through the Foundation library for the Mac - https://developer.apple.com/documentation/foundation/ . Everything that starts with NS was part of NextStep.

My understanding was always that NeXTSTEP served as the foundation of OS X, and while it certainly got a new desktop environment and compatibility with MacOS's legacy Carbon APIs, it was essentially still NeXTSTEP under the hood.

Yes. That is all those NS... prefix meant.

Re: BeOS: The Alternate Universe's Mac OS X

#343

I was another former Be "power user." And I think that was probably accurate -- if you weren't in the "BeOS lifestyle" during the admittedly short window that it was possible, it's hard to understand how much promise it looked like it had. When I tell people I ran it full-time for over a year, they wonder how I managed to get anything done, but... - Pe was a great GUI text editor, competitive with BBEdit on the Mac -…

wow, this list is bringing back all the memories. You're right, there was a short wave of enthusiasm, and some apps which were actually very innovative for the time. I remembered that it was actually used in some pro audio and lighting stuff, but I'd forgotten most of those apps. I remember playing around with Moho.

what's the name of the 2d illustration software that modelled real wet paint brushes and textured pencils? That was unlike anything I'd seen at the time, I remember putting quite a lot of effort into finding a compatible wacom.

Re: BeOS: The Alternate Universe's Mac OS X

#344

I was another former Be "power user." And I think that was probably accurate -- if you weren't in the "BeOS lifestyle" during the admittedly short window that it was possible, it's hard to understand how much promise it looked like it had. When I tell people I ran it full-time for over a year, they wonder how I managed to get anything done, but... - Pe was a great GUI text editor, competitive with BBEdit on the Mac -…

> Pe was a great GUI text editor, competitive with BBEdit on the Mac

Why wasn't it called BeBeEdit?!

Re: BeOS: The Alternate Universe's Mac OS X

#345

Earlier quoted context omitted.

Security, networking, multiuser, i10n, print (don’t even begin to underestimate this and quartz and display postscript) beos was an rtos with a neat UI. it was still fun but there was a gigantic pile of work before it could do what system 7 did, let alone what next did.

Additionally, NeXTStep had been in use in production on investment bank trading floors, in scientific institutions, and in military/intelligence agencies. It wasn't widely used, but it was used. So while it might not have been quite ready for the median System 7 user's expectations, it was pretty solid.

May be so. But I have Mac OS 1.0 running on my MacBook. It is so slow and really not that working. Unlike the Mac OS 9. It is not that smooth. Luckily he found iPod ... even the colour one is very slow.

Re: BeOS: The Alternate Universe's Mac OS X

#346

One of my favorite anecdotes about BeOS was that it had a CPU usage meter[1], and on the CPU meter there were on/off switches for each core. If you had two cores and turned one off, your computer would run at half speed. If you turned both off, your computer would crash. Someone once told me that this was filed as a bug against the OS and the response was "Works As Intended" and that it was the expected behavior. (Th…

It also has an `IsComputerOn` system call.

Re: BeOS: The Alternate Universe's Mac OS X

#347
post #246

Earlier quoted context omitted.

Toshiba was selling Solaris laptops.

Yeah, but were they as sexy as the tiBook? Like the OP, for me the tiBook was a defining moment. A unix laptop, and it also looked good? Easy, immediate purchase.

Not as colorful,

http://museum.ipsj.or.jp/en/computer/work/0012.html

https://books.google.de/books?id=wDlUmfY9nQsC&pg=PT11&lpg=PT...

Additionally there were UNIX laptops from NatureTech

https://www.youtube.com/watch?v=Dios0v0n9eY

and Tadpole

http://www.computinghistory.org.uk/det/32324/Tadpole-SPARCbo...

https://blog.adafruit.com/2019/04/01/sparcbook-3000st-the-co...

So no, "I mean, the fact that Apple shipped a Unix laptop when all the other 'super-' vendors were unable to pull it off.,, " isn't how history went.

Other vendors were already at it, while Apple was trying to make Copland work and not being so successful with A/UX.

Re: BeOS: The Alternate Universe's Mac OS X

#348
post #333
post #269

Earlier quoted context omitted.

You coudn't look up and down, neither you could do with DN3D. I am not confused, the opposite. I grew up with that.

I grew up with it too ... I disagree with your categorical boundaries. The distinctions you draw are purely technical .

purely technical? You can't go above or below anything; no two objects can exist at the same X/Y; height doesn't exist in any true fashion (the attribute is used purely for rendering --- there is no axis!). How is the existence of the third axis in a supposedly 3D environment purely technical?

With only two axis, it is literally a 2D space, which gives some illusion of 3D as an implementation detail --- not the other way around.

Re: BeOS: The Alternate Universe's Mac OS X

#349
post #215
post #65

Earlier quoted context omitted.

That's curious to me. Doom is specifically not 3D. Was it a publishing issue (that Doom and co weren't produced for the Amiga), or a power issue, or something else?

Doom's 3Dness or lack thereof only mattered to programmers. Players didn't care, to them Doom looked entirely 3D.

Curious. As a player, I certainly cared. There's a world of difference between Doom and Quake...

Re: BeOS: The Alternate Universe's Mac OS X

#350

Earlier quoted context omitted.

Thanks a lot! I ran BeOS fulltime for a few years (R3/4/5) and I'm looking at a BeOS "the Media OS" poster at my wall here. Fond memories!

Care to share where you got the poster?

I vaguely remember it being in the box (bought R4, R4.5, and R5).
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