Earlier quoted context omitted.
I mean maybe. I was running 1600x1200 on my monitor back then.
2048x1536 was already a thing as well.
Edit:
Pretty sure this is the monitor: https://www.necdisplay.com/documents/ColorBrochures/RDF225WG...
271–280 of 430 posts
Earlier quoted context omitted.
I mean maybe. I was running 1600x1200 on my monitor back then.
2048x1536 was already a thing as well.
Edit:
Pretty sure this is the monitor: https://www.necdisplay.com/documents/ColorBrochures/RDF225WG...
Earlier quoted context omitted.
Ok, so this is the big BeOS thing I've heard. What technically enabled this on such limited hardware? Was there lack of security/containerization/sandboxing that made os call much faster and context switches better?
Bear in mind that resolutions back then were much lower than now, and not all computers had 24 bit color frame buffers. Video cards ran one monitor for the most part, with no others attached. Be had well written multi threading and preemptive multitasking implemented on a clean slate - no compatibility hacks required. That meant it worked well and was quick/responsive. There were still limits, and the OS didn't have…
Earlier quoted context omitted.
I think BeOS was the only OS that allowed smooth playback of videos and work at the same time, something Windows was capable 5 and Linux 10 years later :D
BeOS would also let you do that while playing them backwards ; useless, but a nice demo of the multimedia capabilities of the OS.
But did video formats back then use delta frames?
Earlier quoted context omitted.
The way I see it, the two are related- Microsoft stopped it from having much of a chance as an independent OS.. This stopped us from getting it outside of a major vendor like Apple acquiring it. Apple saw this, so didn't want to pay as much as they might have if it were selling well on it's own. So Apple ended up going with NeXT "instead of plan Be" as it were.
I love how everyone blames Microsoft for what was OEMs doing a race to the bottom. OEMs had an option, yes they would had to pay more for licenses, but no one pointed them a gun, or did visits mafia style to forbid them to sell other systems.
[1] https://www.quora.com/Why-didnt-Japan-make-their-own-brand-O...
?
Earlier quoted context omitted.
BeOS did not use async, it used a "half-hearted, primitive, bug-ridden" implementation of actor model in C++.
...which is async.
I ran BeOS back in the day (even have the developer book!) and I've been trying Haiku on and off over the years. It's been interesting. The browser isn't quite all there yet but might be considered serviceable, and you can sort of get a working dev environment going on it (not many modern runtimes, though, nor a way to run Linux binaries that would let me do Clojure). It's certainly worth keeping an eye on, although…
Earlier quoted context omitted.
No, it was "distorted" 2D, like cardboards put in perspective. Not 3D.
You are still getting confused by polygons. It was a 3D space that you could move around in. The matter of how it was rendered is an implementation detail.
Earlier quoted context omitted.
No, it was "distorted" 2D, like cardboards put in perspective. Not 3D.
You are still getting confused by polygons. It was a 3D space that you could move around in. The matter of how it was rendered is an implementation detail.
Earlier quoted context omitted.
BeOS did not use async, it used a "half-hearted, primitive, bug-ridden" implementation of actor model in C++.
Unlike Erlang which copies messages, and Pony which uses reference capabilities, BeAPI used a pragmatic approach where BMessages shared a kernel memory pool. Add the ability to filter messages and dynamically retarget messages, and you get a PRACTICAL (vs academic) Actor model. I wouldn't say it was half-hearted and primitive, on the contrary.
I don't miss the segfaults that I experienced time after time and strange stateful consistency errors from when I was programming in the BeOS, and I don't miss biting my knuckles when having to recast data as (void*) in order to send it to another thread, now that I'm programming in ERTS. I do however strongly appreciate the experience, because it was a hell of a lot of fun, and, importantly, I learned that you can't use a buffered matrix mult to save on memory allocations, because you don't know that your preemptive kernel won't kick you out midway through the matrix mult and start filling the bins with data from the other thread.
I would say that half of the reason why I am really adept at identifying race conditions in erlang is that I've seen them all, and worse, in BeOS.
And the BeOS runtime does not have half of the resilience and fault isolation properties that Erlang has, which is what I mean by "half hearted and primitive".