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BeOS: The Alternate Universe's Mac OS X

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Re: BeOS: The Alternate Universe's Mac OS X

#51

Before I first saw BeOS running on a colleague's machine back in the ~mid-late 90s (same guy who introduced me to Python) I used an SGI Onyx Reality Engine machine [1] (roughly $250K computer back in the day) for molecular mechanics simulations and BeOS ran circles around it on perceived responsiveness. I really wish we have OS's that prioritize input/output latency over all else. [1] https://en.wikipedia.org/wiki/SG…

Don’t mobile OS’ prioritize perceived latency above all other resources (besides battery)?

Considering how often I hit a button more than once because it took so long to do anything about the first one, that seems unlikely.

Re: BeOS: The Alternate Universe's Mac OS X

#52
Haiku is really good. Would recommend anyone to try it out in a VM (I had it running on my actual laptop for a short time, but unfortunately my job pretty much requires me to run Linux so it couldn't stay). Haiku has a really responsive UI with a 90s look so you can actually tell what is a button.

Re: BeOS: The Alternate Universe's Mac OS X

#53
post #17

> In 1990, Jean-Louis Gassée, who replaced Jobs in Apple as the head of Macintosh development, was also fired from the company. He then also formed his own computer company with the help of another ex-Apple employee, Steve Sakoman. They called it Be Inc, and their goal was to create a more modern operating system from scratch based on the object-oriented design of C++, using proprietary hardware that could allow for…

They thought they would have their chance with hardware+software combo.

Indeed, the BeBox should have looked like this to succeed: https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Ap...

That computer made Apple cool again, and paved the way for their recovery way before the iPhone skyrocket.

Re: BeOS: The Alternate Universe's Mac OS X

#54
post #36

BeOS was really something of what the future 'could' have almost been. Too bad that it was killed by better competitors. But again I think its fair to compare with the lessons learned from its successor 'Haiku' that can be learned by many other OSes: From what I can see from using Haiku for a bit, it has the bazar community element from the open-source culture with its package management and ports system from Linux a…

> the driver story is still a bit lacking

That's a hell of an understatement right there. It still doesn't have any capability for accelerated video, does it?

Unfortunately that's the story for any OS these days that isn't already firmly established. Which is a huge shame since they all suck in their own ways.

Re: BeOS: The Alternate Universe's Mac OS X

#55
post #43

When I started University in 2000, I had a quad-boot system: Win98, Win2000, BeOS 5 and Slackware Linux (using the BeOS bootload as my primary because it had the prettiest colors). I mostly used Slackware and Win98 (for games), but BeOS was really neat. It had support for the old Booktree video capture cards, could capture video without dropping frames like VirtualDub often did, and it even had support for disabling…

I think BeOS was the only OS that allowed smooth playback of videos and work at the same time, something Windows was capable 5 and Linux 10 years later :D

Linux could do that in 2001 just fine, and without crashing like Windows. XV was amazing. So was MPlayer.

Re: BeOS: The Alternate Universe's Mac OS X

#56
In my hazy recollection, there was another, rather pedestrian reason Apple didn't go for BeOS: it had almost no infrastructure for printing. The Mac's niche was prepress and desktop publishing (remember that phrase?), and BeOS could barely print and had no color management.

(Though I could be totally wrong on this, and welcome a correction.)

Re: BeOS: The Alternate Universe's Mac OS X

#57
post #20

In this alternative universe, Objective-C would have died, Swift would never happened, and C++ would rule across desktop and mobile OSes (thinking only of Windows, BeOS X, Symbian, Windows CE and what might have been BeOS based iOS). Also POSIX would be even less relevant, and very few would be buying BeOS X for doing Linux coding.

In my alternate universe, GNUStep or some other implementation of the NS APIs would have allowed Linux/BSD to rise in popularity along with a NeXT-ified Apple. Except that didn’t happen.

I think in your alternate universe it’s likely we’d have seen something entirely different emerge.

Re: BeOS: The Alternate Universe's Mac OS X

#58
post #28

Oh man! I first tried BeOS personal edition when it came on a CD with Maximum PC magazine. (Referring to same demo CD, though the poster is not me: https://arstechnica.com/civis/viewtopic.php?f=14&t=1067159&s... . Also, how crazy is it that Ars Technica’s forums have two decade old posts? In 2000, that would be like seeing forum posts from 1980.) I remember being so happy when we got SDSL, and I could get online from…

Haiku OS still uses C++.

Re: BeOS: The Alternate Universe's Mac OS X

#59

Ah, memories. Used to use BeOS as my primary OS for a year or two. I think it's the only OS I ever found to be truly intuitive and pleasant to work with. That said, I don't think the world would be in a better place had Apple chosen Be over NeXT. The elephant in the room is security: NeXTSTEP, being Unix-based, has some amount of security baked in from the ground up. BeOS didn't; it was more akin to Windows 95 or cla…

Security from what? Do user accounts really provide much benefit in the personal computing space? Where the median user count is 1? Neither OS had the kind of security that is really useful today for this usecase, which is per-application.

I think this sort of thing is a capabilities ladder in an arms race.

If you never evolved account based security, you never built the infra for even evaluating application permissions in the first place.

Re: BeOS: The Alternate Universe's Mac OS X

#60
I feel like the biggest missed opportunity of the “mobile revolution” ten years ago was BeOS.

It seemed clear to me that Android would be a bust for smartphone manufacturers (nobody has really made money off of Android except for Google and Samsung, the latter of whom accomplished this by dominating that market).

If Sony, for example, had gotten ahold of BeOS and tried to vertically integrate in a manner similar to Apple, they could have been a contender.

Neal Stephenson’s In the Beginning Was the Command Line has quite a lot of interesting observations about BeOS during its prime. http://cristal.inria.fr/~weis/info/commandline.html

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