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BeOS: The Alternate Universe's Mac OS X

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11–20 of 430 posts

Re: BeOS: The Alternate Universe's Mac OS X

#11
post #5

We didn’t get to have this because Microsoft strangled it in the crib. I am never forgiving them for that.

Actually, you didn't get it because Jean-Louis asked too much when Apple inquired.

We still wouldn't have it; no way Apple w/o Steve Jobs but w/ BeOS survives.

Re: BeOS: The Alternate Universe's Mac OS X

#12
post #9

Earlier quoted context omitted.

Actually, you didn't get it because Jean-Louis asked too much when Apple inquired.

The way I see it, the two are related- Microsoft stopped it from having much of a chance as an independent OS.. This stopped us from getting it outside of a major vendor like Apple acquiring it. Apple saw this, so didn't want to pay as much as they might have if it were selling well on it's own. So Apple ended up going with NeXT "instead of plan Be" as it were.

Yep. OEMs were not allowed to sell dual-boot systems if they wanted to keep buying cheap MS licenses. I think they lost that lawsuit, but it was long after BeOS closed up their commercial operations.

Re: BeOS: The Alternate Universe's Mac OS X

#14
post #2

I installed BeOS a long time ago on a PC. It was something ahead of the times. I still remember how incredible it was the rotating cube demo where you coud drag and drop images and videos on the cube faces... it worked without a glitch on my pentium. Just found out the demo video shows the application with a GL wave surface playing a video over it: https://youtu.be/BsVydyC8ZGQ?t=1074

Impressive. But it makes me think how far we've come; it's long been possible to do a rotating cube with video using pure HTML and CSS.

Re: BeOS: The Alternate Universe's Mac OS X

#15
post #9

Earlier quoted context omitted.

Actually, you didn't get it because Jean-Louis asked too much when Apple inquired.

The way I see it, the two are related- Microsoft stopped it from having much of a chance as an independent OS.. This stopped us from getting it outside of a major vendor like Apple acquiring it. Apple saw this, so didn't want to pay as much as they might have if it were selling well on it's own. So Apple ended up going with NeXT "instead of plan Be" as it were.

I love how everyone blames Microsoft for what was OEMs doing a race to the bottom.

OEMs had an option, yes they would had to pay more for licenses, but no one pointed them a gun, or did visits mafia style to forbid them to sell other systems.

Re: BeOS: The Alternate Universe's Mac OS X

#16
post #14
post #2

I installed BeOS a long time ago on a PC. It was something ahead of the times. I still remember how incredible it was the rotating cube demo where you coud drag and drop images and videos on the cube faces... it worked without a glitch on my pentium. Just found out the demo video shows the application with a GL wave surface playing a video over it: https://youtu.be/BsVydyC8ZGQ?t=1074

Impressive. But it makes me think how far we've come; it's long been possible to do a rotating cube with video using pure HTML and CSS.

Remember when the Amiga bouncing ball demo was impressive? Ironically 3D graphics ended up being the Amiga's specific achilles heel once Doom and co came on the scene.

Re: BeOS: The Alternate Universe's Mac OS X

#17
> In 1990, Jean-Louis Gassée, who replaced Jobs in Apple as the head of Macintosh development, was also fired from the company. He then also formed his own computer company with the help of another ex-Apple employee, Steve Sakoman. They called it Be Inc, and their goal was to create a more modern operating system from scratch based on the object-oriented design of C++, using proprietary hardware that could allow for greater media capabilities unseen in personal computers at the time.

Even IBM with OS/2 couldn't surmount the juggernaut network effect of Windows. By 1990, this was apparent to many. It's odd that Gassée and company thought they could succeed where IBM had failed.

Re: BeOS: The Alternate Universe's Mac OS X

#18
post #15
post #9

Earlier quoted context omitted.

The way I see it, the two are related- Microsoft stopped it from having much of a chance as an independent OS.. This stopped us from getting it outside of a major vendor like Apple acquiring it. Apple saw this, so didn't want to pay as much as they might have if it were selling well on it's own. So Apple ended up going with NeXT "instead of plan Be" as it were.

I love how everyone blames Microsoft for what was OEMs doing a race to the bottom. OEMs had an option, yes they would had to pay more for licenses, but no one pointed them a gun, or did visits mafia style to forbid them to sell other systems.

It'd be business suicide to charge more just so they could offer an obscure OS as an option; in my mind, this is the kind of clear anticompetitive situation it'd be good to use the law to avoid. Instead the DOJ went after MS for bundling a web browser. So dumb.

Re: BeOS: The Alternate Universe's Mac OS X

#19
post #17

> In 1990, Jean-Louis Gassée, who replaced Jobs in Apple as the head of Macintosh development, was also fired from the company. He then also formed his own computer company with the help of another ex-Apple employee, Steve Sakoman. They called it Be Inc, and their goal was to create a more modern operating system from scratch based on the object-oriented design of C++, using proprietary hardware that could allow for…

IBM also didn't quite know what to do with OS/2 and how to sell it.

Maybe Microsoft's ties to the PC industry would have killed it anyway but IBM was kinda lost on what it meant to sell an OS to consumers.

Re: BeOS: The Alternate Universe's Mac OS X

#20
In this alternative universe, Objective-C would have died, Swift would never happened, and C++ would rule across desktop and mobile OSes (thinking only of Windows, BeOS X, Symbian, Windows CE and what might have been BeOS based iOS).

Also POSIX would be even less relevant, and very few would be buying BeOS X for doing Linux coding.

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