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How anti-cheats catch cheaters using memory heuristics

vmcall.blog

51–60 of 148 posts

Re: How anti-cheats catch cheaters using memory heuristics

#51

Earlier quoted context omitted.

No one forces, or even pressures, anyone to play multiplayer video games.

> No _one_ forces This assumes a subject is required for coercion. It might be that multiplayer games are the only way for someone to escape.

You’ll need to make a hell of an argument to make that sound reasonable.

Re: How anti-cheats catch cheaters using memory heuristics

#52

Earlier quoted context omitted.

> No _one_ forces This assumes a subject is required for coercion. It might be that multiplayer games are the only way for someone to escape.

You’ll need to make a hell of an argument to make that sound reasonable.

> You’ll need to make a hell of an argument to make that sound reasonable.

I don't think this is really as difficult as you imagine. People in poverty have the decision to work or die. Poverty is a form of objective violence. Therefore, people are coerced by objective violence that doesn't depend on any sort of task master whipping them into action.

Re: How anti-cheats catch cheaters using memory heuristics

#53

Earlier quoted context omitted.

You’ll need to make a hell of an argument to make that sound reasonable.

> You’ll need to make a hell of an argument to make that sound reasonable. I don't think this is really as difficult as you imagine. People in poverty have the decision to work or die. Poverty is a form of objective violence. Therefore, people are coerced by objective violence that doesn't depend on any sort of task master whipping them into action.

It’s the last sentence that is in need of a strong argument. Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games. In fact, there have never been more options than ever for escape. And if they all seem too much and it’s the options that weigh on you, making a habit of going on walks outside has not gone anywhere.

Re: How anti-cheats catch cheaters using memory heuristics

#54

Earlier quoted context omitted.

> You’ll need to make a hell of an argument to make that sound reasonable. I don't think this is really as difficult as you imagine. People in poverty have the decision to work or die. Poverty is a form of objective violence. Therefore, people are coerced by objective violence that doesn't depend on any sort of task master whipping them into action.

It’s the last sentence that is in need of a strong argument. Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games. In fact, there have never been more options than ever for escape. And if they all seem too much and it’s the options that weigh on you, making a habit of going on walks outside has not gone anywhere.

> Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games.

I don't think that video games need to be the only form of escapism for my argument to hold true. It's a form of escapism that people are taking a part in to avoid the whatever boogeymen exist in the day-to-day. So, while individuals could find themselves in different forms of escapism--drugs, cults, &c.--they may still be finding themselves there after not having been coerced by any other person.

I'm responding to specifically you saying "No >oneWhy is this an important distinction? The same or similar forces are likely causing the individual to cheat, so there has to be some serious consideration into how culpable the cheater actually is.

Re: How anti-cheats catch cheaters using memory heuristics

#56

Earlier quoted context omitted.

It’s the last sentence that is in need of a strong argument. Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games. In fact, there have never been more options than ever for escape. And if they all seem too much and it’s the options that weigh on you, making a habit of going on walks outside has not gone anywhere.

> Contemporary society hasn’t morphed in the past 30 years to make the only apparent reasonable escape be multiplayer video games. I don't think that video games need to be the only form of escapism for my argument to hold true. It's a form of escapism that people are taking a part in to avoid the whatever boogeymen exist in the day-to-day. So, while individuals could find themselves in different forms of escapism--d…

I have no argument with that. My issue is with the justification of cheating in video games because of some thing perceived as owed to some players and not others.

Re: How anti-cheats catch cheaters using memory heuristics

#57
post #9
post #4

Earlier quoted context omitted.

As someone who likes to cheat at single player video games, the cheating itself is a lot of fun (at least it was until I started doing reverse engineering professionally; now it just feels like work). My sense of the multiplayer cheating scene (which I never looked at closely) is that most of the cheaters use tools developed by others. So, it seems possible that the people doing the bulk of the work are motivated in…

I would think money plays a big role too. Back when Apex Legends exploded into the scene with the initial user base, selling a hack for 10 a pop would make a lot of money.

Is this legal? It's obviously against TOS, but I don't think breaking a TOS is illegal..

Re: How anti-cheats catch cheaters using memory heuristics

#58

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

There are different kinds of cheaters. Some like the rush of doing something "naughty". Some want quick results. Some want prestige. Some want to explore and exploit the system itself rather than the game. Some want to gold farm. Some want to be like gods. Some want to automate the tedious parts. Some want to take down big mobs that can't be taken down any other way. I once wrote about 400k of Blech code for Macroque…

Some want to role play but the game didn't provide the sandbox for it.

Re: How anti-cheats catch cheaters using memory heuristics

#60

Earlier quoted context omitted.

You bought a game from them... you are already letting them run arbitrary code on your machine.

The original game code, as well as automatically installed updates can be vetted and compared to other installations. Any malware injected into either of them risks being exposed over time. This allows the server to execute arbitrary, ephemeral code fragments on any client at any time, with no trace. If the server is ever compromised, so are all clients, instantly. This is absolutely insane from a security POV. Just…

What is to stop them from sending an update only to you? Followed by an update that deletes that code? Or an update that allows them to run arbitrary code sent from a server?

I think you overestimate the ability for this to be detected. These aren't open source.

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