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How anti-cheats catch cheaters using memory heuristics

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Re: How anti-cheats catch cheaters using memory heuristics

#32
post #7

Earlier quoted context omitted.

Playing by the rules favors those who the rules were set up to benefit. Are you poor, "ugly", unlucky, "stupid", uncoordinated? Cheating is your chance to win when our "just" society tells you you must lose. The transgression itself feels right and good.

No one forces, or even pressures, anyone to play multiplayer video games.

> No _one_ forces

This assumes a subject is required for coercion. It might be that multiplayer games are the only way for someone to escape.

Re: How anti-cheats catch cheaters using memory heuristics

#33

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

There are really 2 kinds of cheating in competitive games (counter-strike etc).

The first are cheats like an overt aimbot, which are blatant and where basically everyone gets shot in the head from a mile away whenever the cheater has line-of-sight. These I imagine are only fun for trolling.

The second are cheats that are more subtle, showing you the location of hidden enemies etc. Since these aren't just a "win button", the cheater still gets some satisfaction from winning. After all, they still had to shoot and kill the other players, and they're not guaranteed to win. In their mind they still won, they just had a little help. This kind of cheating is akin to cheating in sports by using steroids. You still have to do a lot of the same work, but it's easier to win.

Re: How anti-cheats catch cheaters using memory heuristics

#34

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

> Why would a person go to such great lengths

Probably because adversarial coding is fun, and cheating at videogames is one of the best free ways to really get going doing that against a party that is really invested in stopping you. There's other options, but those are much more likely to lead to arrests.

Re: How anti-cheats catch cheaters using memory heuristics

#35
post #34

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

> Why would a person go to such great lengths Probably because adversarial coding is fun, and cheating at videogames is one of the best free ways to really get going doing that against a party that is really invested in stopping you. There's other options, but those are much more likely to lead to arrests.

What percentage of people who use cheats in video games took part in development of the code involved, vs just downloading and executing code written by someone else?

Re: How anti-cheats catch cheaters using memory heuristics

#36
post #3

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

Young men seem driven to compete for little reward. There's no need to try to intellectualize it.

> Young men

Why make this a gender thing?

Re: How anti-cheats catch cheaters using memory heuristics

#37

Serious question for you gamers out there: Why would a person go to such great lengths to cheat at a video game? Is there a monetary incentive? Otherwise, it seems like a lot of effort just to increase one's standing on a leader board.

After beating Diablo 2 on a few characters I started to always used maphack. It took the guess work out of some of the repetitive actions. I feel like most hardcore, not the mode that is, players used it since it could take minutes off a Cow/Baal/Pindel etc. run. It didn't feel like cheating, although it certainly was, and at a certain point I felt like the game was unplayable without it. My point with all this is, I think there are certain quality of life hacks/addons that make games more playable in a way and then there are the other group of cheats, that remove skill gaps, such as click macros in games where combos are needed, aim/wallhack and others.

Re: How anti-cheats catch cheaters using memory heuristics

#38
post #18

Earlier quoted context omitted.

I used to develop multiplayer cheats and bots because I enjoyed overcoming the technical challenge. Reverse engineering software, creating and injecting your own shell code in a game and see it working is extremely satisfying. It seems very selfish in retrospective and I'm sorry for all the gamer experiences I ruined.

Or maybe you saved someone from gaming addiction by breaking these games and making it harder to win.

Or the inverse: because someone had to work harder, the experience of finally winning only made the feeling so much better, and released a ton more endorphins.

Or maybe .. neither really contributes or detracts from “gamer addiction”.

Re: How anti-cheats catch cheaters using memory heuristics

#40
post #36
post #3

Earlier quoted context omitted.

Young men seem driven to compete for little reward. There's no need to try to intellectualize it.

> Young men Why make this a gender thing?

Probably because it doesn't outwardly appear to affect young women so much?

People should be able to make such observations.

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