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Your cyberpunk games are dangerous (2015)

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Re: Your cyberpunk games are dangerous (2015)

#11
post #8
post #7

Earlier quoted context omitted.

I miss a time when people read articles before commenting on them. Just skimming the introduction could have told you that the title is not a reflection of an argument forwarded by the article.

What time was that? Humans have always taken shortcuts.

Skimming is a good enough shortcut to take to not sound like a fool.

Re: Your cyberpunk games are dangerous (2015)

#12
post #10

GURPS Cyberpunk is still available as a PDF and interestingly, is still the best generic cyberpunk toolkit ever printed. http://www.warehouse23.com/products/gurps-classic-cyberpunk

It was translated to Portuguese by Devir in the early nineties, and I distinctly remember a sidebar discussion on whether separate wide-area networks would eventually join to become "the Net." It was the first time I saw the word Internet.

Re: Your cyberpunk games are dangerous (2015)

#13

> After a gradual dawning of awareness, he asks the computer, “Is this a game… or is it real?” With the aplomb of a delusional college student wandering the steam tunnels, imaginary sword in hand, the computer replies, “What’s the difference?” Hmmm, I have never met this perspective. An AI might be limited in perceiving reality in addition to being much stronger intellectually. A dangerous mix I would say. Imagine “S…

A binary AI would probably have to settle for an either/or situation. The result and therefore difference between a choice of reality and game, when picking from the core duality, will always be either reality or a game. A quantum AI would be able to view both equally (and be able to grasp all the intermediate states (that we call stable)) and therefore not be able to distinguish between what we call "real" and what aspects of reality we call "imaginary". Our quantum brain that we force into a binary perspective by applying logic is able to see the whole spectrum, but we choose not to use it except for a few parts. What is the difference between real and imaginary? In mathematics we have the real numbers and the imaginary numbers, which arise out of a necessity solely due to the existence of real numbers in the first place. We seem to have no problem accepting both as true and working with both. Each part of the real/imaginary number spectrum allow us to describe reality in different ways - or perspectives, if you will. We even call them real and imaginary and don't deny imaginary numbers their very real existence. So what's the difference, really?

Re: Your cyberpunk games are dangerous (2015)

#14
post #9
post #5

Earlier quoted context omitted.

Still true.

No it isn't

It is - compare the internet to the AppStore or the Play Store. The internet could've easily been something like that - a walled garden accessible only through proprietary clients, where you could only publish content through prescribed channels. Sure, people would've created open alternatives, but just like is the case with the AppStore alternatives today, those alternatives would languish for want of an audience.

Re: Your cyberpunk games are dangerous (2015)

#15
post #9

Earlier quoted context omitted.

No it isn't

It is - compare the internet to the AppStore or the Play Store. The internet could've easily been something like that - a walled garden accessible only through proprietary clients, where you could only publish content through prescribed channels. Sure, people would've created open alternatives, but just like is the case with the AppStore alternatives today, those alternatives would languish for want of an audience.

You don't need a commercial aggregator to deal with the problem of an audience. You just need a well-known aggregator.

The mobile phone is seems like a good analogue of the walled garden model and unsurprisingly computers like Macs and Chromebooks show some of their roots there.

Re: Your cyberpunk games are dangerous (2015)

#17
post #10

GURPS Cyberpunk is still available as a PDF and interestingly, is still the best generic cyberpunk toolkit ever printed. http://www.warehouse23.com/products/gurps-classic-cyberpunk

It was translated to Portuguese by Devir in the early nineties, and I distinctly remember a sidebar discussion on whether separate wide-area networks would eventually join to become "the Net." It was the first time I saw the word Internet.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

Re: Your cyberpunk games are dangerous (2015)

#18
post #9

Earlier quoted context omitted.

No it isn't

It is - compare the internet to the AppStore or the Play Store. The internet could've easily been something like that - a walled garden accessible only through proprietary clients, where you could only publish content through prescribed channels. Sure, people would've created open alternatives, but just like is the case with the AppStore alternatives today, those alternatives would languish for want of an audience.

It could have been AOL. The underlying power of the internet remains the ability to use it for virtually any application.

Re: Your cyberpunk games are dangerous (2015)

#19

Earlier quoted context omitted.

It was translated to Portuguese by Devir in the early nineties, and I distinctly remember a sidebar discussion on whether separate wide-area networks would eventually join to become "the Net." It was the first time I saw the word Internet.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

> mostly from people in Brazil, not Portugal.

In Brazil and Portugal, Portuguese is the highly dominant language, but Portugal only has about 11M people and Brazil has about 207M. More people means more creative output (generally)

Re: Your cyberpunk games are dangerous (2015)

#20
post #9
post #5

Earlier quoted context omitted.

Still true.

No it isn't

I don't want to go back to an archipelego of incompatible networks; at one point we were struggling to cross the WWW, BBS, CompuServ and AOL divides.

It's different than the modern era of different and incompatible messenger software; at least Discord and Slack route packets on the same network.

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