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Worst Ed-Tech Debacles of the Decade

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Re: Worst Ed-Tech Debacles of the Decade

#11
It's interesting to read some of the companies and initiatives (ignoring the story lines) and see how many seem to be linked to a sort of random pitch or anecdote that ... solves nothing ... or if it does is hardly the basis for a business or changing any given approach.

Meanwhile traditional educational research continues, but doesn't get the same attention / doesn't turn into an online product.

Re: Worst Ed-Tech Debacles of the Decade

#12
Instead of buying more/better equipment, teachers, or technology why hasn't anyone tried to buy a better student? I'm fairly certain that if you paid elementary students cash for better grades you would see a huge jump in achievement for the average student. A small amount of money to us feels like a huge amount to a kid, and there are plenty of studies showing that rewards increase performance for basic and mechanical skills.

Re: Worst Ed-Tech Debacles of the Decade

#14
post #11

It's interesting to read some of the companies and initiatives (ignoring the story lines) and see how many seem to be linked to a sort of random pitch or anecdote that ... solves nothing ... or if it does is hardly the basis for a business or changing any given approach. Meanwhile traditional educational research continues, but doesn't get the same attention / doesn't turn into an online product.

If you're just skimming the titles, you should know that occasionally the title is not actually the bad thing, it's something about/from/done with that thing: e.g 32 "Common Core State Standards" isn't saying the standards are bad, but the rollout of them.

Re: Worst Ed-Tech Debacles of the Decade

#16
post #12

Instead of buying more/better equipment, teachers, or technology why hasn't anyone tried to buy a better student? I'm fairly certain that if you paid elementary students cash for better grades you would see a huge jump in achievement for the average student. A small amount of money to us feels like a huge amount to a kid, and there are plenty of studies showing that rewards increase performance for basic and mechanic…

The question then becomes is that the type of student you want to create? Any elementary school teacher who frequently rewards students with candy can tell you horror stories of what this sort of system leads to. Every task becomes a bargain of 'what will I get for doing this?' as opposed to building an innate desire to learn.

Education is broken, but going this route won't fix much. Fixing standardized tests, or scrapping them, along with eliminating things like the SAT would go a long ways is creating better learners, instead of better test takers.

Re: Worst Ed-Tech Debacles of the Decade

#17
post #4

The author (Audrey Watters) is a truly great journalist, and her work provides a candid — and harsh, if needed — look at the education world. She's a must-read for anyone working in edtech. EDIT: I found her work on the incestuous world of edtech funding and media (e.g., EdSurge) to be especially illuminating. Because she is not an edtech founder, she was able to point out these relationships/issues without worrying…

I worked in edtech for many years and read her work regularly for most of those years. At a certain point though she started to feel more like a restaurant critic who took too much pleasure in roasting whoever the latest target was. Did she write a Best Ed-Tech Success Stories of the Decade? Cus that I'd be interested in.

She addresses that point, perhaps with more snark than necessary:

Oh yes, I’m sure you can come up with some rousing successes and some triumphant moments that made you thrilled about the 2010s and that give you hope for “the future of education.” Good for you. But that’s not my job. (And honestly, it’s probably not your job either.)

Re: Worst Ed-Tech Debacles of the Decade

#18
post #12

Instead of buying more/better equipment, teachers, or technology why hasn't anyone tried to buy a better student? I'm fairly certain that if you paid elementary students cash for better grades you would see a huge jump in achievement for the average student. A small amount of money to us feels like a huge amount to a kid, and there are plenty of studies showing that rewards increase performance for basic and mechanic…

On mobile and wouldn't be sure where to find it anyway, but this has been done! It turned out that the proximity of the reward was critical. A cash prize for a end of unit grade had nearly no effect, while an immediate cash prize tied to, say, a daily quiz showed some decent effect on the particular quiz/assignment. The take away from the study was that shorter feedback loops are important. Questions were also raised on intrinsic vs extrinsic motivators.

Re: Worst Ed-Tech Debacles of the Decade

#19
What’s worked in Ed-tech—ever?

Bank street writer. It kept nascent computer classes from killing typing and made grading so much easier, saving the writing careers of many with poor handwriting.

Logo: tens of millions of people have a lever to learn functional abstraction from “repeat 360 [fd 1 rt 1]”

Project Athena. Frankly, I still want that ability to log in anywhere and have my setup ready to go. Project Andrew, too!

1:1 programs. For all the reasons we want a workstation per engineer, a workstation per student makes a qualitative difference in how it can be used.

Wikipedia. It’s safe for my children to use unsupervised and amazingly comprehensive.

What else?

Re: Worst Ed-Tech Debacles of the Decade

#20
I spent years working in ed-tech, at more than one company on this list, and know people at many others.

There were two overarching lessons I took from my experience.

The first is that a successful educational product needs to deeply and intimately understand pedagogy and materials -- teaching and learning techniques and how they vary between students, and what kinds of materials are suitable -- deeply, I mean like at a postdoc level.

I've seen so many products fail because the engineers and designers didn't have the slightest idea how students actually learn, think that algorithms could make up for crappy materials, or have zero understanding of what teachers actually do.

And creating good teaching materials with good pedagogy is very expensive. You have to hire educational+domain experts. They don't come cheap. There just aren't that many people who can clearly explain complex concepts gradually, relatably, and accurately in a simple manner.

For some reason, because we all went to school, so many of us think we understand teaching and learning. It's pretty humbling to discover you don't at all.

The second lesson is that education software isn't sold to the kind of market you're probably familiar with. It's not bought by consumers, or even the kinds of enterprises you might be familiar with. It's bought by school districts (or universities), each of whom have incredibly extensive needs for customization -- for interoperability, for the curriculum, for whatever -- and each of whom expect to be given lots of individual attention for a long time before they sign.

Your company will be primarily salespeople, not engineers.

But because there is a ton of money in EDU, you actually only need a handful of school districts or universities to sustain your company. Which then turns into a problem, because it means everyone is using different products, and so much is custom-built. So standards and interoperability don't emerge -- or when they do, they're just, well, really bad.

It's a complicated space. The only other space that feels similarly insanely complicated to me is healthcare.

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