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Godot Engine – A decade in retrospective and future

godotengine.org

21–30 of 168 posts

Re: Godot Engine – A decade in retrospective and future

#21

I've been looking for a lightweight 2D engine to use on Android. Something I can use to build simple 2D games with small binaries that load quickly and run on lots of hardware. (Like I might use SpriteKit for on iOS.) Should I look further into Godot Engine, or is it more of a "heavyweight"/loads-of-features engine like Unity and Unreal?

I’m not familiar with Godot, but word on the street is that its 2D pipeline is nicer than Unity3D’s. Unity3D does 2D, but focuses on 3D. I’m using Unreal right now and I expect it is 100x heavier than you are looking for. It’s one of the top 5 largest public C++ codebases in the world.

Re: Godot Engine – A decade in retrospective and future

#22

I've been looking for a lightweight 2D engine to use on Android. Something I can use to build simple 2D games with small binaries that load quickly and run on lots of hardware. (Like I might use SpriteKit for on iOS.) Should I look further into Godot Engine, or is it more of a "heavyweight"/loads-of-features engine like Unity and Unreal?

I've never worked with Unreal, but Godot is significantly more light-weight than Unity. Can definitely recommend!

Re: Godot Engine – A decade in retrospective and future

#24
post #23

We've just switched to Godot from Unity 2 months ago (we're doing VR), and I will never go back.

I’m curious as I’m playing around with these myself and trying to make a decision from a beginner’s perspective (right now I’m just rolling my own from scratch with libsdl, to get to grips with C++ and the fundamental concepts).

What sold you on godot over unity?

Re: Godot Engine – A decade in retrospective and future

#25
post #24
post #23

We've just switched to Godot from Unity 2 months ago (we're doing VR), and I will never go back.

I’m curious as I’m playing around with these myself and trying to make a decision from a beginner’s perspective (right now I’m just rolling my own from scratch with libsdl, to get to grips with C++ and the fundamental concepts). What sold you on godot over unity?

just curious did you check out the C++/11 binding of libsdl?

Re: Godot Engine – A decade in retrospective and future

#26

I wonder if Godot has a chance of becoming the Blender of game engines. From the way it is growing it's starting to look like a real long-term possibility to me, especially for the smaller game studios.

I hope so! Though the Blender situation is a little different. Blenders main competition are paid software. While Unity and Unreal are technically paid too, many users can use them "for free" for the most part. Unity and Unreal are both foraying into non-gaming applications like Cinema, and whatever the word is for working with architectural programs/formats. Might be an opportunity for Godot to stay focused and gain…

> I know Unity is under a bit of an upheaval right now with their engine architecture and it's putting a lot of strain on it's userbase.

Care to elaborate?

Re: Godot Engine – A decade in retrospective and future

#27

I have nothing but love to give for Godot and its incredibly dedicated community. Sure, it's still rough around the edges, but many of my gripes (e.g. poor documentation) have been slowly fixed over the years and I've been recommending it to people new to game dev (although not necessarily new to programming) in order for them to tinker on and make their first games with.

[deleted]

Re: Godot Engine – A decade in retrospective and future

#29

I've been looking for a lightweight 2D engine to use on Android. Something I can use to build simple 2D games with small binaries that load quickly and run on lots of hardware. (Like I might use SpriteKit for on iOS.) Should I look further into Godot Engine, or is it more of a "heavyweight"/loads-of-features engine like Unity and Unreal?

Godot is worth trying. I found it easier than Unity/Unreal to pick up, especially for 2D.

Also check out https://defold.com/ — it’s an excellent game engine that perfectly suits your 2D/mobile/lightweight requirements. The team behind it (at King) are very active both in listening to the community and with their release cycle. It has a bunch of features bigger engines still lack (hot reloading, fast testing cycle and export process).

Re: Godot Engine – A decade in retrospective and future

#30
It seems like some of you have some real love for Godot. How come you decided to use/recommend Godot over Unity when it was less mature? Was it much better along some axis that Unity didn't provide? What makes it better along that axis?

Usually happens when something is 10x better at something new that people care about that the incumbent is blind to or is structurally incapable of addressing. I'm just wondering what it is in this specific case.

Ease of use? Beginner friendly? Open source so you don't have to pay? The node system makes it easier to do X?

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