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Godot Engine – A decade in retrospective and future

godotengine.org

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Re: Godot Engine – A decade in retrospective and future

#2
A very well written and inspiring post. I haven't used Godot much, but I feel 2020 and the next decade is going to continue growing much more :)

> This was an extremely hard decision to make [work full time in Godot], because at the time, my experience (...) was paid a lot more, and I was receiving extremely good job offers(...). [T]he same happened to Rémi (an Energy Engineer), who also changed his life plans and profession to work full time for the project.

It really speaks of the love for the project. I hope the motivation and joy for writing the engine is balanced with the right compensation.

Re: Godot Engine – A decade in retrospective and future

#4
I have nothing but love to give for Godot and its incredibly dedicated community. Sure, it's still rough around the edges, but many of my gripes (e.g. poor documentation) have been slowly fixed over the years and I've been recommending it to people new to game dev (although not necessarily new to programming) in order for them to tinker on and make their first games with.

Re: Godot Engine – A decade in retrospective and future

#6
Great post. Is there a 3-year, 5-year, even 10-year roadmap for Godot? It's a tool I'm very interested in using but the industrial backing and stability of Unity/Unreal is hard to beat. Some kind of assurance that the creators of Godot plan (or at least hope) to keep working on the project for a long time would go a long way.

Re: Godot Engine – A decade in retrospective and future

#7

I have nothing but love to give for Godot and its incredibly dedicated community. Sure, it's still rough around the edges, but many of my gripes (e.g. poor documentation) have been slowly fixed over the years and I've been recommending it to people new to game dev (although not necessarily new to programming) in order for them to tinker on and make their first games with.

The good thing about having gripes in an open source product is that you can be a part of the solution!

Re: Godot Engine – A decade in retrospective and future

#8

Trying to find the best way to introduce friends/family (with programming backgrounds) to game programming for fun. (So not kid-focused stuff like Scratch or Logo.) Godot looks pretty good. Is there anything else you've had success with?

If they have a TI-83 or TI-84 graphic calculator, you can't beat Axe Parser! https://axe.eeems.ca/Documentation.pdf

It's as simple as the BASIC language that comes with the calculator, but it compiles to assembly so it's lightning fast. And you can write and build the entire game from your calculator. I spent hundreds of hours making games with Axe back in high school.

Re: Godot Engine – A decade in retrospective and future

#9

I wonder if Godot has a chance of becoming the Blender of game engines. From the way it is growing it's starting to look like a real long-term possibility to me, especially for the smaller game studios.

It's all about the $$$ and the community. Blender started as a commercial project too. I was already using it in the 90's alongside POVRay.

The good thing is unlike in the photography or the print industry there is no real industry wide vendor lock-in when it comes to formats in 3D, so it's always possible to create a challenger.

Right now Godot isn't really on par with Unity, but it could become the de-facto game engine for Blender in the future if Godot allows deep integration with the former.

Re: Godot Engine – A decade in retrospective and future

#10

I wonder if Godot has a chance of becoming the Blender of game engines. From the way it is growing it's starting to look like a real long-term possibility to me, especially for the smaller game studios.

I hope so!

Though the Blender situation is a little different. Blenders main competition are paid software. While Unity and Unreal are technically paid too, many users can use them "for free" for the most part.

Unity and Unreal are both foraying into non-gaming applications like Cinema, and whatever the word is for working with architectural programs/formats. Might be an opportunity for Godot to stay focused and gain mind share that way?

I know Unity is under a bit of an upheaval right now with their engine architecture and it's putting a lot of strain on it's userbase.

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