HTC invests $40M in OnLive
online.wsj.com
HTC invests $40M in OnLive
1–10 of 12 posts
Re: HTC invests $40M in OnLive
#2Some coverage we can all read: http://www.engadget.com/2011/02/08/htc-to-invest-40-million-...
Re: HTC invests $40M in OnLive
#3Their current library emphasizes shooters when Onlive is really perfect for casual players with lots of disposable income who may be more interested in Lego Batman than F.E.A.R. and are much more comfortable with $X per month than $X100 for a gaming rig or even $X10 for a console.
Re: HTC invests $40M in OnLive
#4Re: HTC invests $40M in OnLive
#5I just don't understand how they're going to conquer the network latency issue. Latency is everything to gamers. In theory this is an amazing idea with one huge gaping critical flaw -- I look forward to seeing them solve it. Quantum entanglement, anyone?
Perhaps they can colocate their servers with ISPs or telco exchanges or something but will that be enough and can that truely scale given the consistent hardware upgrade requirements they're going to have?
[1] 1000ms/60ms = 16.7fps
Re: HTC invests $40M in OnLive
#6I just don't understand how they're going to conquer the network latency issue. Latency is everything to gamers. In theory this is an amazing idea with one huge gaping critical flaw -- I look forward to seeing them solve it. Quantum entanglement, anyone?
(Disclosure: I work for Gaikai. Ask me anything and I'll try to answer.)
Re: HTC invests $40M in OnLive
#7I just don't understand how they're going to conquer the network latency issue. Latency is everything to gamers. In theory this is an amazing idea with one huge gaping critical flaw -- I look forward to seeing them solve it. Quantum entanglement, anyone?
Re: HTC invests $40M in OnLive
#8I just don't understand how they're going to conquer the network latency issue. Latency is everything to gamers. In theory this is an amazing idea with one huge gaping critical flaw -- I look forward to seeing them solve it. Quantum entanglement, anyone?
Me neither, all the coverage I have seen (and I haven't been following too closely I have to admit) has pointed to some magical prediction algorithm they've supposedly developed and having very local servers. Given on a great day I get a 30ms ping to servers in my city this would mean at best there is a 60ms delay between me hitting fire and seeing the result. Given that[1] is below the 24fps threshold you need to ha…
Latency is not their problem here.
Re: HTC invests $40M in OnLive
#9"To Continue Reading Subscribe Now" I get that the key piece of information is in the snippet but it is frustrating none the less. Some coverage we can all read: http://www.engadget.com/2011/02/08/htc-to-invest-40-million-...
Re: HTC invests $40M in OnLive
#10I just don't understand how they're going to conquer the network latency issue. Latency is everything to gamers. In theory this is an amazing idea with one huge gaping critical flaw -- I look forward to seeing them solve it. Quantum entanglement, anyone?
I've actually downloaded and played some trials (Batman and Splinter Cell). It runs amazingly well.