Ask HN: Solo devs, how do you plan your development?
121–130 of 190 posts
Re: Ask HN: Solo devs, how do you plan your development?
#122Many comments are focusing on kanban procedures, but the most important parts of solo development for me are social milestones. For example... * Who will I show X feature to? * When will I show it to them? * Can I show them a draft? To me, the biggest risk of solo development is not how I manage a todo list, but that I'll build the wrong thing, because I waited to get feedback. Some things that have helped me a lot..…
Re: Ask HN: Solo devs, how do you plan your development?
#123I use Trello, then it gets messy, switch to Keep to start over, that gets confusing or messy, I have a txt file with my todos, that gets messy, I try a project management tool like Basecamp, doesn't do the trick, start over fresh on Trello, that gets messy.... I think you see where I'm going with this.
Re: Ask HN: Solo devs, how do you plan your development?
#124Re: Ask HN: Solo devs, how do you plan your development?
#125I'm planning to try out notion.so though - I have a feeling it might help with the friction that I currently feel when duplicating items from my long term 'how should the product work' structure and the 'currently working on' structure.
My most important insight as a solo dev is that you need to manage your own motivation, and that what is required to do so varies. I've found that I easily procrastinate in the beginning of a new project, when nothing is defined yet and it's mostly research, trying to figure out what is even possible and what is desirable. In later stages it's easy to motivate myself, since I get that dopamine kick every time I tick something off from the todo-list. But in the beginning, there are no small, well-defined tasks, just research and analysis - to my brain, that feels like wandering the desert with no end in sight. So I motivate myself by doing pomodoro technique instead. That way every time I finish a pomodoro (25 mins of focused work). I get that little dopamine kick from that instead. Long story short, it's best to track and reward progress, but when that's hard or impossible to do, track and reward effort instead. I use this app on my computer to keep track, but I'm sure there are other good ones: https://apps.apple.com/gb/app/be-focused-pro-focus-timer/id9...
Re: Ask HN: Solo devs, how do you plan your development?
#126I have a file called todo.txt, with the current tasks at the top, and everything else below that. It is in version control. As I finish stuff, I delete it out of the file. I add new stuff towards the top if I want to do it soon, towards the bottom if I want to save it for later. For things which are just ideas, I have a second file called brainstorm.txt.
I use a todo.diff - so the text editor color codes my lines started with `+` and `-`
Re: Ask HN: Solo devs, how do you plan your development?
#127Re: Ask HN: Solo devs, how do you plan your development?
#128I have a groups like feature requests and backlog for catch-all tasks. Then for deadlines I use "Mid January" or "End of January" and move tasks into them, based on a rough hour estimate. Story points doesn't matter because I'm not quantifying complexity across a team members. It's just me working on it.
I work on the tasks that have the highest priority, build locally, test them in a QA instance, and then ship them to prod. I usually run smoke tests in prod just to make sure I don't break something.
I used to use GitHub tickets and JIRA, but over time I needed organization that didn't cause a lot of busy work. For myself, Todoist (paid plan) works.
If I need to add members in the future, I'll go back to using GitHub (kanban, labels, milestones). Most likely my marketing team will need a Kanban before I add another developer.
Other notes:
Use tools that get objectives done and don't create micro tasks.
Finally, create tasks during off time like during lunch, while working out, or on a walk break. I generally plan 2-3 days in advance on the exact work I need to get done. Don't over work yourself.
Re: Ask HN: Solo devs, how do you plan your development?
#129* Pivotal Tracker is IMO the best agile PM system.
* I break each project into Epics, then down into discrete Stories, basic agile stuff.
* I only score stories at 1, 2, 3, 5, 8, 13. Anything larger MUST be broken down.
* Any story scored 8 really should be broken down into smaller pieces. Any story scored 13 MUST be broken down.
* I use Harvest to track time against individual stories, and require that any subcontracted developer do the same. This allows me to determine for any given dev, including myself, how much actual time a given point weighting equates to.
It's a lot of work to do this at the outset of a big project and feels very waterfallish. And it's tiring to think so deeply into implementation details. But it's very much worth the effort.
My personal pattern is to whittle the project down in multiple passes. So Pass #1 is just breaking things into Epics. Pass #2 is breaking the Epics into 8 or 13 point stories. Pass #3 is breaking those 8/13 pointers into 1/2/3/5 stories.
I absolutely do not open an IDE until this process is done. It's so tempting to just start writing code. Avoid that temptation. :)
Re: Ask HN: Solo devs, how do you plan your development?
#130I use github issues with custom tags (bug, feature, docs, tests, etc). I am not too picky about what goes into the issue list, as long as it has a good title and description. I use a github project board to prioritize what to work on with a simple kanban setup. The backlog column is ranked with upcoming items up top and never more than 2 features “in progress” at once. This setup helps me focus on what I need to knoc…
Do you have external dependencies that block your progress, or is it to be able to switch between them and not always do the same thing? Or something else entirely?