Vulkan support required for a pixel editor? So I can't run this on my X220 despite having a dual-core 2.8Ghz i7 processor, since its integrated GPU is a generation just shy of having Vulkan support. A pixel editor .
Correct. When I enumerate the other alternatives, there's no single backend that is free from a fatal flaw. SDL - can it drive 4K displays? OpenGL - a shattered ecosystem, with some implementations being out of date (Windows) or significantly different (ARM + OpenGL ES) DX11 - windows only The only real alternative would seem to be duplicating logic by implementing it for multiple backends. ------ IIUC, the author is…
What is this FUD nonsense?