Windows 95 UI Design
91–100 of 312 posts
Re: Windows 95 UI Design
#92Back then you also could create your own theme. You could set the colors for text, backround, buttons etc. and every App did respect and use it. Today you can choose dark or light mode and almost no App does respect it, instead they bring there own colors and options.
The constant push with SAAS and cloud-based data and all the rest, just makes me think we're heading back towards a terminal/mainframe environment and soon we'll be "consuming" the Internet in the same way we consume interactive Cable TV.
Re: Windows 95 UI Design
#93Back then you also could create your own theme. You could set the colors for text, backround, buttons etc. and every App did respect and use it. Today you can choose dark or light mode and almost no App does respect it, instead they bring there own colors and options.
Re: Windows 95 UI Design
#94It’s as if we’re in the Middle Ages now looking back at the great ruins of ancient Athens.
Re: Windows 95 UI Design
#95Re: Windows 95 UI Design
#96Re: Windows 95 UI Design
#97Re: Windows 95 UI Design
#98I don’t want heavy borders to show that something can be resized (just show me a different cursor when I hover), or column titles styled like buttons, or an always-visible scrollbar (I rarely need to know a “vague” measurement of files in a folder). To me, this just makes an interface more confusing.
Although I’ve been spoiled by Mac over the last few years, so maybe this argument is more about Windows.
Re: Windows 95 UI Design
#99A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…
Re: Windows 95 UI Design
#100A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…
That's the only explanation I can find for the whitespace ridden desktop and phone interfaces that plague us today.