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Windows 95 UI Design

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Re: Windows 95 UI Design

#81
post #20

The Windows 95 UI was inspired by NextStep. See https://en.wikipedia.org/wiki/NeXTSTEP#/media/File:NeXTSTEP_... Before Windows 95 was released there was CTL3D.DLL which gave a NextStep-like look & feel to Windows 3.1. See this image for the improvement made by CTL3D.DLL: http://www.win3x.org/screens/15nvtbm.gif

That.. doesn’t actually functionally change a whole lot? Though I can see how it would be super cool at the time.

Re: Windows 95 UI Design

#82

Earlier quoted context omitted.

They've still kept the functionality AFAIK - you could just long-touch for force touch menu. Instead of pressing hard, you're now pressing longer to invoke the 3D touch menu. I know why Apple got rid of force touch - BOM cost. Not that I condone the concept of Force Touch, but some wizbang designer pitched to the management that hey "We could solve this using just the UI with long press, and save $$$ in LCD costs to…

The main reason they got rid of it because it was a gimmick that never really panned out and having two different ways of invoking a context menu based on force was a UX disaster for the novice user. I'm glad Apple was able to swallow their pride and drop their "breakthrough innovative pressure sensitive screen" - reducing BOM costs was the icing on the cake, although it seems like they have just replaced that space…

I’m not sure if I buy that - Apple makes millions of iPhones every year, shaving off a part from the BOM has huge impact. I worked in manufacturing for 10 years where we made 6 million things per week. It was a big deal.

Re: Windows 95 UI Design

#83

Earlier quoted context omitted.

Force touch is the best evidence we have that designers have lost their power at Apple. The best thing Steve Jobs did was hire serious designers and defend their ideas against the rest of the organization. That’s clearly not happening anymore. My guess is that “Designer at Apple” became such a desirable title that the design roles have been taken over by wannabees.

Force Touch is on its way out. Has been for about two generations of iPhone. There's now Haptic Touch which is nothing but a long-press with better feedback.

It has the same problem: invisible, undiscoverable UI driven by seemingly random gestures. Who cares if you long press or press harder? You still can't tell it's an option unless you try it on everything.

Re: Windows 95 UI Design

#84

A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…

It was a crossroad of limited computing affordance and abstraction necessity. I grew up in CGI land, basically high end CGI programs were what the latest web app is. Reactive redrawing of free form geometries. I wanted this to be mainstream so bad. I got old and it became slightly true. Not keeping aside the drift of website content and pop overs.. something hit me. My brain doesn't want real time and free floating.…

UI framework designers these days really undervalue “not spooky”.

Re: Windows 95 UI Design

#85
post #60

Earlier quoted context omitted.

All this means is that instead of people accidentally discovering the obscure behaviour as they do now (and then working out how to carefully tap out of it), they'll just never find it. That's certainly less annoying to me, who has never used any of these weird popup menus, but doesn't seem a massive improvement overall.

> they'll just never find it Why not? People always complained about accidentally activating Force Touch when trying to long press. Long press has a precedent in iOS; 3D/Force Touch never did.

I have no idea what I should be long pressing (there are no affordances that I know of other than randomly trying it) and I’ve only ever accidentally activated force touch. Perhaps I am unique.

Re: Windows 95 UI Design

#86
post #46

Earlier quoted context omitted.

Yes, it's funny when some new app announces "now we have dark mode!" with much fanfare and commotion, when the ability to adjust the colours and appearance of individual UI elements across the whole OS was the norm back in Windows 3. https://guidebookgallery.org/pics/gui/settings/appearance/wi...

If the apps celebrating their new dark mode feature would use the OS GUI toolkit they wouldn't have to worry about that. Many "modern" desktop apps rely on web based technology which throws them back ages in terms of UI and UX

Strictly speaking, they also have to be compiled against a new enough SDK to get Dark Mode support via the native GUI widgets. For apps that need backward compatibility, that can get hairy. (But yeah, that’s nothing compared to what Electron has wrought.)

Re: Windows 95 UI Design

#87
post #15

Windows 95 had an obvious UI, but was rather cluttered. The original Macintosh up through System 7 was perhaps peak of OS UI design, the simplicity and obviousness is a marvel. The modern Mac experience is no where near that simple, particularly since the Yosemite UI overhaul. The original iPad had pretty great UI design too, until the iOS 7 redesign. Now I think it's probably the most confusing UI that exists on a m…

I miss IRIX. I loved the tiles when a window was minimized.

Me too.

And a simple virtual desktop implementation I used constantly.

How about fun, common sense widgets?

Scalable, vector desktop icons...

And a CD player featuring, "Save Track As..."

:D

Re: Windows 95 UI Design

#89
post #72

Earlier quoted context omitted.

The iPad touch screen device was intuitive for a while, until featuritis took over. Explorer too for that matter.

Young children, the elderly, the desktop-bewildered still use iPads and touchscreen phones more readily than they ever used desktop UIs. I think as experienced computer-users we easily miss that this has been a genuine revolution in UI reach.

My 3 year old rules any tablet. Can get to the movies and pictures quick.

Will even make phone calls when they get hold of a phone. The right phone calls.

It is an advance.

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