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Epic Games CEO Tim Sweeney changed video game industry

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Re: Epic Games CEO Tim Sweeney changed video game industry

#31
post #29
post #26

Earlier quoted context omitted.

Sounds mostly like Tribes to me, the very first game I played online.

Tribes didn't support more players than other games of that time, didn't have a build system beyond placing turrets, had no special world interaction, and maps weren't _huge_ (and for competitive play, mostly short maps were in the rotation)

Maybe the modded versions where different?

I remember games with 50-100 players and maps that were multiple square kilometers in size.

Re: Epic Games CEO Tim Sweeney changed video game industry

#32

Tim Sweeney has been extremely kind and generous with his time in all my interactions with him dating back about 10 years ago. I wish him all the success in the world. Him and Epic are getting a lot of hate on Reddit because of the exclusivity deals, but as a developer, I appreciate Epic trying to get the dev/store revenue split more generous for developers. Valve does the standard 70/30, and Epic is doing 88/12 I be…

It isn't just the exclusivity deals, but the manner in which those deals are brought about, often with release promises broken, releases yanked and backers being outright lied to; I do not wish any success to such a business. As a gamer I don't like what the PC gaming landscape is turning into with Epic Games at the forefront of it. As a developer I would expect to consider a wider scope than a revenue split, a big part of which is an ecosystem, platform and tooling.

Re: Epic Games CEO Tim Sweeney changed video game industry

#34
post #5

What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux Surprising that Google didn't back that effort with the whole Stadia push. And there is still no Linux support in Epic store.

Epic store is currently the turd of all game clients. I have a 1gbit connection and can download a 70gb game in 10m on steam. It took me 3 hours to download borderlands 3. I then copied it to my wife’s computer and epic... REDOWNLOADED ALL 63gb AGAIN... over 3 hours... I wish epic game store didn’t exist.

I have an Epic store account on one of my emails. Thing is, I didn’t create it but it’s a cheap Chinese turd that doesn’t validate emails. How can I trust them with my credit card then?

And incompetence aside, Tencent made all their money they now use to bribe for exclusives with free to play “games”. And I don’t mean the likes of Fortnite. I doubt they even know what a honest business deal is.

Re: Epic Games CEO Tim Sweeney changed video game industry

#35
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

While Fortnite might not do anything new as a business, as a game, on the technical side, it does offer new stuff. Fortnite supports large worlds with lots of players in fast-paced multiplayer. To make matters even more complicated, the players can build large structures in real time. The game also features a large amount of interactable objects with no loading screens. You could say that games like Minecraft do that…

I haven’t played Fortnite, but this sounds (at least partially) like Battlefield 2 about 15 years ago — huge 64 player maps with fast paced action. I remember at the time being amazed that I could fly jets and helicopters, drive tanks, or just scurry around on foot all in one game. I played many, many hours of that.

The base game did not have building or many interactive objects but there were a couple of custom mods that did.

Re: Epic Games CEO Tim Sweeney changed video game industry

#36
post #29
post #26

Earlier quoted context omitted.

Sounds mostly like Tribes to me, the very first game I played online.

Tribes didn't support more players than other games of that time, didn't have a build system beyond placing turrets, had no special world interaction, and maps weren't _huge_ (and for competitive play, mostly short maps were in the rotation)

How about ETQW (2007)? Huge maps, 64 players per match, vehicles, lots of interactivity on the map in general.

https://www.youtube.com/watch?v=e6leg-2Let0

Re: Epic Games CEO Tim Sweeney changed video game industry

#37
Personally, I think the best thing to come out of Fortnite is the revenue stream making it feasible for Epic to create its own game store and compete with Valve/Steam.

Steam had been pretty stagnant for years until EGS came along and started poaching exclusives (opinions of this tactic aside) and got them to finally improve their platform.

Re: Epic Games CEO Tim Sweeney changed video game industry

#38
post #35

Earlier quoted context omitted.

While Fortnite might not do anything new as a business, as a game, on the technical side, it does offer new stuff. Fortnite supports large worlds with lots of players in fast-paced multiplayer. To make matters even more complicated, the players can build large structures in real time. The game also features a large amount of interactable objects with no loading screens. You could say that games like Minecraft do that…

I haven’t played Fortnite, but this sounds (at least partially) like Battlefield 2 about 15 years ago — huge 64 player maps with fast paced action. I remember at the time being amazed that I could fly jets and helicopters, drive tanks, or just scurry around on foot all in one game. I played many, many hours of that. The base game did not have building or many interactive objects but there were a couple of custom mods…

I get where you're coming from and it is an evolution in it, but Fortnite does have more players per map. And the map is a lot bigger. The interactable objects and building is what make it quite different technically.

With games where building stuff is just tacked on, you'll find that performance drops very quickly after just a few hundred objects are placed. This limits building significantly. The interactive objects point is also something that wasn't too common until recently (past few years). Skyrim had loading screens to go indoors so that they could have a lot of interactable objects indoors. If you went and put the objects from a few houses together then the game's performance dropped significantly.

Re: Epic Games CEO Tim Sweeney changed video game industry

#39
post #3

> Sweeney isn’t quick to take all the credit for the mostly positive attention “Fortnite” has attracted, telling The Wall Street Journal his employees designed and programmed the game, not himself. Whatever his role, however, Epic has grown leaps and bounds under his leadership. If it was his decision to make it free-to-play-but-not-pay-to-win, then a good deal of credit is his.

A more important decision was to take Fortnite, the paid co-op against zombie game, and add a free battle royale mode to it

Re: Epic Games CEO Tim Sweeney changed video game industry

#40
post #5

What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux Surprising that Google didn't back that effort with the whole Stadia push. And there is still no Linux support in Epic store.

Epic store is currently the turd of all game clients. I have a 1gbit connection and can download a 70gb game in 10m on steam. It took me 3 hours to download borderlands 3. I then copied it to my wife’s computer and epic... REDOWNLOADED ALL 63gb AGAIN... over 3 hours... I wish epic game store didn’t exist.

I can remember how Steam was getting shit in its early versions too. But if they would wait with the release until the product would be complete/perfect, they would never ship it. So taking the approach of Minimum Viable Product + adding features as they go feels reasonable to me, even for the price of imperfection (a temporarily one, hopefully).
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