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Epic Games CEO Tim Sweeney changed video game industry

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Re: Epic Games CEO Tim Sweeney changed video game industry

#21
post #5

What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux Surprising that Google didn't back that effort with the whole Stadia push. And there is still no Linux support in Epic store.

Epic store is currently the turd of all game clients. I have a 1gbit connection and can download a 70gb game in 10m on steam. It took me 3 hours to download borderlands 3. I then copied it to my wife’s computer and epic... REDOWNLOADED ALL 63gb AGAIN... over 3 hours... I wish epic game store didn’t exist.

Horrible platform.

Re: Epic Games CEO Tim Sweeney changed video game industry

#22

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

Check out Facebook Horizon. It is eerily similar to The Oasis.

Re: Epic Games CEO Tim Sweeney changed video game industry

#23

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

I think the human race will rue the day it took the first step down the path to a metaverse. Fortnite has already show millions of parents how it's impossible to get their kids to disengage from a game which carries a high social cost of not being involved. The incentives are weighed heavily against individual choice and that can only lead to new forms of slavery.

Re: Epic Games CEO Tim Sweeney changed video game industry

#24
Tim Sweeney has been extremely kind and generous with his time in all my interactions with him dating back about 10 years ago. I wish him all the success in the world.

Him and Epic are getting a lot of hate on Reddit because of the exclusivity deals, but as a developer, I appreciate Epic trying to get the dev/store revenue split more generous for developers. Valve does the standard 70/30, and Epic is doing 88/12 I believe.

Re: Epic Games CEO Tim Sweeney changed video game industry

#25

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

This is indeed how Tim sees Fortnite. It's like the MVP of his metaverse idea.

https://blog.siggraph.org/2019/10/siggraph-spotlight-episode...

Re: Epic Games CEO Tim Sweeney changed video game industry

#26
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

While Fortnite might not do anything new as a business, as a game, on the technical side, it does offer new stuff. Fortnite supports large worlds with lots of players in fast-paced multiplayer. To make matters even more complicated, the players can build large structures in real time. The game also features a large amount of interactable objects with no loading screens. You could say that games like Minecraft do that…

Sounds mostly like Tribes to me, the very first game I played online.

Re: Epic Games CEO Tim Sweeney changed video game industry

#28
The main thing that Epic appears to be doing is taking a big pile of Chinese money and using it to bribe users with free games as a carrot to go along with their stick of exclusivity agreements.

Even that isn't really novel; EA's Origin store did the same thing, until they gave up on trying.

Re: Epic Games CEO Tim Sweeney changed video game industry

#29
post #26

Earlier quoted context omitted.

While Fortnite might not do anything new as a business, as a game, on the technical side, it does offer new stuff. Fortnite supports large worlds with lots of players in fast-paced multiplayer. To make matters even more complicated, the players can build large structures in real time. The game also features a large amount of interactable objects with no loading screens. You could say that games like Minecraft do that…

Sounds mostly like Tribes to me, the very first game I played online.

Tribes didn't support more players than other games of that time, didn't have a build system beyond placing turrets, had no special world interaction, and maps weren't _huge_ (and for competitive play, mostly short maps were in the rotation)

Re: Epic Games CEO Tim Sweeney changed video game industry

#30
post #22

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

Check out Facebook Horizon. It is eerily similar to The Oasis.

... if the sixers owned it
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