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Epic Games CEO Tim Sweeney changed video game industry

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Re: Epic Games CEO Tim Sweeney changed video game industry

#11
post #5

What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux Surprising that Google didn't back that effort with the whole Stadia push. And there is still no Linux support in Epic store.

Epic store is currently the turd of all game clients. I have a 1gbit connection and can download a 70gb game in 10m on steam. It took me 3 hours to download borderlands 3. I then copied it to my wife’s computer and epic... REDOWNLOADED ALL 63gb AGAIN... over 3 hours... I wish epic game store didn’t exist.

The especially bad part is focus on exclusives.

Re: Epic Games CEO Tim Sweeney changed video game industry

#12
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

>Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past.

The best part is all the fruit of those learning and experience are now part of the Unreal Engine.

Re: Epic Games CEO Tim Sweeney changed video game industry

#13
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

While Fortnite might not do anything new as a business, as a game, on the technical side, it does offer new stuff. Fortnite supports large worlds with lots of players in fast-paced multiplayer. To make matters even more complicated, the players can build large structures in real time. The game also features a large amount of interactable objects with no loading screens. You could say that games like Minecraft do that, but those are graphically much simpler.

Re: Epic Games CEO Tim Sweeney changed video game industry

#14

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

In Creative mode it's also a platform for a wide variety of user-created games, not just pvp shooters.

Re: Epic Games CEO Tim Sweeney changed video game industry

#15

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

Isn’t that just classic advertising by product placement?

Re: Epic Games CEO Tim Sweeney changed video game industry

#16
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

Both these things came later on (once Fortnite took off).

What Epic actually did do well, was take the most popular game in the world at the time - PUBG, copy it to the T on their own engine, and release it for free (instead of the $20 PUBG cost). That alone made it the most popular game in the world, and allowed them to make money off it, and create ports on all available platforms.

Re: Epic Games CEO Tim Sweeney changed video game industry

#17
Thanks for ZZT Tim. That game changed my life when I was starting high school in the mid 90s; it was one of the ways I learnt to really have fun with computers as well as to program and make my own games.

Also, Unreal Tournament still holds a very fond place in my heart. I don't play games these days, but on the very rare occasion I feel like it, that's one of my major go-tos, just for the nostalgia of Facing-Worlds ;)

Re: Epic Games CEO Tim Sweeney changed video game industry

#18
post #16
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

Both these things came later on (once Fortnite took off). What Epic actually did do well, was take the most popular game in the world at the time - PUBG, copy it to the T on their own engine, and release it for free (instead of the $20 PUBG cost). That alone made it the most popular game in the world, and allowed them to make money off it, and create ports on all available platforms.

And that's the same story of Unreal Tournament and Quake III Arena.

Re: Epic Games CEO Tim Sweeney changed video game industry

#19
post #16
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

Both these things came later on (once Fortnite took off). What Epic actually did do well, was take the most popular game in the world at the time - PUBG, copy it to the T on their own engine, and release it for free (instead of the $20 PUBG cost). That alone made it the most popular game in the world, and allowed them to make money off it, and create ports on all available platforms.

Fortnite was a total failure for the a long time. The battle royale gamemode was just further experimentation.

Re: Epic Games CEO Tim Sweeney changed video game industry

#20
post #4
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

Dota 2 has a similar store for cosmetics, but also includes the ability to sell them on the steam community market, giving Valve a 15% cut in addition to the money they made on the initial sale. People are willing to spend a lot of money gambling on $2.50 lootboxes for cosmetics that can be bought on the community marketplace for 3 cents the following year.

> can be bought on the community marketplace for 3 cents the following year.

Cosmetics don't depreciate that much over a year. Chances are if you get something rubbish out of a loot crate then it'll always be around that price.

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