Earlier quoted context omitted.
It's a nightmare as well if you're trying to multitask an app that isn't in your dock. Often I'll have to do this dance of tap home, open the app I want on the side, it opens full screen switch back to that app and then drag it GENTLY to the place I want.
You used to be able to start dragging an icon from the home screen, use your other hand to open another app, then drop the dragged app over it to start split screen, but they nerfed it in iOS 13 for some reason. Completely undiscoverable of course, but at least it sped things up slightly. Having to open the second app full screen and then drag the other out of the dock's "recent" segment is just so clunky. You can al…
Apple's products are getting harder to use, ignore principles of design (2015)
321–330 of 509 posts
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#322New gestures introduced in iOS 13: Copy: three-finger pinch Cut: three-finger double pinch Paste: three-finger pinch out (expand) Undo: three-finger swipe left (or three-finger double tap) Redo: three-finger swipe right Shortcut menu: three-finger single tap
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#323I have a desktop Windows only product that I sell (10s of thousands of clients). It does not have the most eye pleasing UI design but it is very functional and ergonomic. All possible actions are clearly visible and / or discoverable. And every action can be accessed in less clicks then in any of competitor's products. I actually get some praises for it. Still every once in a while I get support email telling me that…
I bet that beauty wouldn't have trumped usability (in terms of Apple's preference and an elite buyer's purchase decision) if it also wasn't positioned and marketed as an aspirational / cool product.
There's a lot of people that just want to own it because it's the goto for aspirational / luxury electronics.
That aside, I always buy only Apple because other products just deteriorate in terms of performance at an unbelievable rate. Have owned windows and android products and after using them for like a year, it's hard to believe that it's the same shiny machine that you thought would be a good buy.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#324You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…
Use one of the stable desktop environments on Linux.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#325Earlier quoted context omitted.
I constantly use: Slack, Datadog, Gmail, Sentry, JIRA, Confluence, Google Cal, IDEA. And that’s excluding the apps. CityMapper, Google Maps, Amazon, WhatsApp. Every day there’s something new released in one of those apps. I can barely keep up with my email stream - you are either not using enough apps or you have too much free time on your hands.
OP literally started with, “your opinion here is completely valid” and shared a valid opinion and you responded with, basically, “you’re doing it wrong”.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#326Earlier quoted context omitted.
If you think iOS is a shit show, I give you App Store on MacOS [1][2] :) If there was a competition on how many guidelines you can break in a single app, this would take all the prizes home. The addition of Apple Arcade only increased the amount of WTFs. [1] There are Apple HIG, and then there is MacOS App Store https://grumpy.website/post/0RsaxCu3P [2] Here's a quick and easy way to see which apps are currently bein…
Apple's "services" apps–App Store, Music, Podcasts, TV–are the worst apps on the platform, period. They're so awful that I cannot understand how a sane developer could ship something like that.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#327Earlier quoted context omitted.
I’d take the complaints about iOS 13 text editing with a grain of salt. I’m on board with most of the criticisms of iOS 13, including that the new text editing functionality is hard to discover, but now that I am familiar with it I would not want to go back to the old UI.
Just curious, which parts of the new UI do you prefer compared to the old one? To me it seems like a huge loss in functionality (loss of the "long press + magnifying glass" method) with subpar alternatives being offered ("picking up" and moving the cursor without seeing what's under your finger, hold space bar to get a rudimentary touchpad, etc).
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#328Sooner or later somebody will take all the good ideas from Apple's heyday and make another good OS. Maybe, if we're lucky, it'll even be open-source.
It's the kind of thing I dream of doing myself one day. But if someone beats me to it, that's fine too :)
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#329Earlier quoted context omitted.
That was fun to look at, but I see you also have an issue with UI/UX on your website: you cannot easily reach the footer when scrolling down because of that infinity scroll.
It's a joke by the creator of the website :)
Edit: I feel kind of stupid of thinking everyone is stupid on the internet except me.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#330You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…
> What I want is a piece of software that doesn't change. Or when it changes, it doesn't notify me of it - it just keeps working until I find enough time to actually go on my own journey of discovery. Use one of the stable desktop environments on Linux.