New gestures introduced in iOS 13: Copy: three-finger pinch Cut: three-finger double pinch Paste: three-finger pinch out (expand) Undo: three-finger swipe left (or three-finger double tap) Redo: three-finger swipe right Shortcut menu: three-finger single tap
My first Apple product was a iPad Pro I got last year. I consider myself quite tech savvy, but the gestures was a huge pain-point when learning the device, to the point that it soured the whole experience for me: When trying to find the WiFi toggle button (which is accomplished by "pinching" the screen) I basically just tried every possible gesture until I found the right one (I know that some gesture opened it from…
Apple's products are getting harder to use, ignore principles of design (2015)
221–230 of 509 posts
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#222I think that Tog feels similarly. When OSX came out, he wrote a polemic, slamming the Dock.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#223I have a desktop Windows only product that I sell (10s of thousands of clients). It does not have the most eye pleasing UI design but it is very functional and ergonomic. All possible actions are clearly visible and / or discoverable. And every action can be accessed in less clicks then in any of competitor's products. I actually get some praises for it. Still every once in a while I get support email telling me that…
I have had conversations with several "designers", some from FAANG, and all have held the general belief that having strong authority over how the UI looks and getting eye-candy at the cost of usability and ergonomics was 'without doubt the right choice'. In my frank opinion, many designers hold a position of subjective judgement and thrive on the power that comes with that. This is like a developer making arbitrary…
On another topic, putting someone's job into quotes just isn't a good look for any argument. If you have to straw man to get your point across, it might not be that great.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#224Earlier quoted context omitted.
Android is even worse in this regard. There really is no way to undo changes in text fields! I'm generally a happy android user, but I find it absolutely infuriating that this hasn't been implemented. Text editing on phones is fiddly, and I've lost quite a few comments/messages due to this issue.
I have one of the few Android phones with a physical keyboard and I have the dollar sign key mapped to ctrl. I was pleased to discover ctrl-z works the way it should. This doesn't help the vast majority of users, I know, but it's one more thing I love about having a physical keyboard on my phone.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#225Apple has fallen into the same trap that Microsoft has -- changing their UI not to advance the state of the art, but just for the sake of changing it so they have something new to sell.
The Apple TV app is a great example of half thought out design. * You start downloading a movie. It doesn't show it downloading anywhere that I could see it. The only place I could find it was by going back * I had to login about 5 times * The Apple TV app is so new that you can't give Apple Feedback because the app isn't listed. * Supposedly I get a free year of apple tv with my new mac. I have no idea where to find…
There is so many problems with it it’s like they invented AppleTv+ solely to raise money to pay a team to basically entirely rewrite AppleTV.
It’s hard to believe Apple even sells the AppleTV.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#226Earlier quoted context omitted.
Your opinion here is completely valid and probably pretty widespread, but I feel almost entirely the opposite. Every time I get one of those "what's new" pop-ups in an app I already enjoy, it feels like Christmas morning for me and I almost always immediately go try out the new feature(s). I don't think I would find most of them (or wouldn't find them as quickly) for most apps without a nudge saying what to look for.
There are better solutions for that such as an ordinary notification.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#227Earlier quoted context omitted.
I have had conversations with several "designers", some from FAANG, and all have held the general belief that having strong authority over how the UI looks and getting eye-candy at the cost of usability and ergonomics was 'without doubt the right choice'. In my frank opinion, many designers hold a position of subjective judgement and thrive on the power that comes with that. This is like a developer making arbitrary…
Who could be right, the multiple designers who do this every day, or my opinion about data (which I don't see backed up by any data)? If Steve Jobs had followed user preference he'd have made a faster flip phone. On another topic, putting someone's job into quotes just isn't a good look for any argument. If you have to straw man to get your point across, it might not be that great.
Data doesn't need to be "track everything the user does and do A/B testing", it can come from many sources: user behavior studies done in the past, cognitive psychology, experience gained from mentors, etc.
Would you make the same "they do it every day so they must be right" argument for engineers? Product managers? Stock brokers before data-driven trading? Doctors before the rise of modern medicine?
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#228Earlier quoted context omitted.
The gesture is now a two-finger swipe back. For some reason Apple couldn’t be bothered to add an “undo” to the cursor dialogue though.
Let's not pretend this is a matter of how Apple "couldn't be bothered". Everything like this is an affirmative choice. All such choices (or their alternatives, like what is being asked for here) have both costs and benefits.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#229Earlier quoted context omitted.
Huh? It usually pops up a message asking if you want to undo, which you need to tap. I'm pretty darn sure this is how the feature has worked since it was introduced.
Probably, but you do not necessarily expect half your text to disappear when you click accept right?