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Apple's products are getting harder to use, ignore principles of design (2015)

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191–200 of 509 posts

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#191
Just like the original Mac OS became complex as the hardware and software added features, smartphones now are feature-rich computers.

Part of me misses the early gen iPhones because of the simplicity.

I’m not really sure what the solution is, aside from swiping left and searching. Or Alfred on Mac OS, or the search bar in Win 10.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#192
I just do not understand apple.

I have an iphone through work. I have no choice.

In a text box if I misspell a word, such as impaitant, I cannot go to the middle of that word and delete 'ti' and replace with 'it'.

On their file browser if the file name is long the middle is truncated with '...' and if i hold down my finger on the file to see 'info', that too has the truncated name, despite it being the only file name on the screen.

There are many other frustrations. It's inferior to Android. Yes the privacy thing is better, but most aren't buying for that.

Itunes was horrible also. Apple make terrible software. I am frequently annoyed by their un-intuitive interface.

Seems to me apple are really good at advertising and people cannot think.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#193
post #58

Earlier quoted context omitted.

I was so confused and panicked once I accidentally overwrote some text from an important note on an iPhone. For a few minutes I desperately searched for any menus, long presses, weird nearly hidden menus, finger gestures etc. but couldn't discover anything . Apparently there was no way to undo! After some googling I found out you have to shake the phone a few times. Seriously? I think there must be a lot of people wh…

I once shook my phone because I was annoyed by autocorrect repeatedly messing up. The shaking undid more than half the text I had written. I couldn't find a way to redo.

Huh? It usually pops up a message asking if you want to undo, which you need to tap. I'm pretty darn sure this is how the feature has worked since it was introduced.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#194

I just do not understand apple. I have an iphone through work. I have no choice. In a text box if I misspell a word, such as impaitant, I cannot go to the middle of that word and delete 'ti' and replace with 'it'. On their file browser if the file name is long the middle is truncated with '...' and if i hold down my finger on the file to see 'info', that too has the truncated name, despite it being the only file name…

>> In a text box if I misspell a word, such as impaitant, I cannot go to the middle of that word and delete 'ti' and replace with 'it'.

If you hold your finger on the textbox it should turn into a cursor which you can drag to the required position to make the edits.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#195
post #131
post #34

Earlier quoted context omitted.

> The latest update to my tablet dispensed with the labels on the desktop icons Try using a third party launcher, maybe? Nova is a great alternative.

LOL, this is exactly the problem. You shouldn’t have to download a third party launcher, desktop, app screen to use the device efficiently. I think iOS and Android are both shit shows. I pick up an android device and it’s a pain in the ass to figure out. That’s terrible design. iOS seems to break their own rules and hide more and more in the name of minimalism. It’s asinine. 3D Touch was moronic. More than three gest…

My father literally can not send an iMessage without triggering "gentle effect." It has been highly annoying getting that every time he sends a message for the past three years with no way of disabling it.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#196
post #154

This article is just a rant without many concrete examples, studies, or suggestions for improvements.

This preliminary article has a link at the end to the “real” article, with concrete examples and suggestions: http://www.fastcodesign.com/3053406/how-apple-is-giving-desi...

Okay. Now let’s see where he is wrong What kind of design philosophy requires millions of its users to have to pretend they are disabled in order to be able to use the product?

You both get the option to decide what size text and display you want when you start your phone for the first time and the option to change the zoom isn’t under “accessibility” in settings it’s under “Display and Brightness” as are they other settings he mentioned.

Apple does provides a “back” arrow in some locations, but, unlike Google’s Android, where it is universally available, Apple’s undo and back buttons are at the option of the developer. Not everyone, including Apple, implements these features.

The “back button” on Android was so badly implemented that Google got rid of it. But the back link is system controlled when you open an app from another app on iOS. It is not controlled by the app.

Consistency is still listed in the guidelines–but it is not followed. The Magic Mouse works differently than the track pad, which is different than gestures on the iPhone or tablet. Why?

Because these are all different devices with different means of interaction. Statistically, very few iPhone users are Mac users and even fewer of those are desktop users with a mouse.

Consider the on-screen keyboard on the iPhone and iPad. The Apple keyboard shows the letters in upper case, no matter what is actually being typed.

This hasn’t been the default behavior for at least two or three years.

But after all no one bothered stating this article is four years old. He’s talking about iOS 9 - we are now up to iOS 13.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#197
post #7

I feel that for OSX, everything past Mavericks has been a downgrade. What's the point in having a beautiful hiDPI display if you're going to flatten all UI elements into a solid color?

Everything past Snow Leopard . Lion was a disaster, and there is literally no feature I use that I prefer in any Mac OS created since then. What's more, the OS has become uglier and buggier. Edit: actually, I like the addition of Finder > Cut, and Finder > Rename. So, hey, there is something!

Gave my sister a Macbook Air to replace her crappy laptop.

First thing she couldn't figure out is where the "cut" functionality is.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#198

iOS was never designed to be a general computing platform. It was designed to be minimalist mobile consumption only and light interaction. You can tell this in the original iOS which lacked multi-tasking completely. Only later was it shoe-horned in (along with undo, copy/paste, the concept of a cursor, etc) The result of what we have now has been an iterative journey, the product of a bunch of user requests who insis…

Kinda like HTML. Original purpose was just to show documents. Now we have to shoehorn Javascript and CSS so that we can make apps to it.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#199
post #133

I have a desktop Windows only product that I sell (10s of thousands of clients). It does not have the most eye pleasing UI design but it is very functional and ergonomic. All possible actions are clearly visible and / or discoverable. And every action can be accessed in less clicks then in any of competitor's products. I actually get some praises for it. Still every once in a while I get support email telling me that…

> he said that the beauty trumps usability/ergonomics. I just bailed out. Maybe he is right but I'll stick to what I believe works.

I’m with you. Speaking personally, I think he is wrong. My definition of true beauty is both appearance and design. Something that is pretty to look at but not very ergonomic is ultimately not truly beautiful, in my mind. For something to be truly beautiful, it must be both sexy looking and ergonomic (and high quality, etc.). When something cute looking has usability problems, it starts to annoy me, it begins to look cheap and not well thought out, and ironically ultimately ends up looking rather ugly. Once I see bad design, it affects how I feel about the looks.

Stuff around my house has ended up in this category. Throw pillows on the bed look great when the bed is made, but they’re not for sleep and they’re always in the way. Ugly. Cute glass jars in the kitchen that I can’t quite fit my hand into because they were made elliptical instead of round to have a low profile and be cute... they seemed like a good idea in the store, but it only takes trying to use them a few times before they really don’t look cute anymore.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#200
post #5

Apple made a huge mistake when it launched iOS 7: it failed to improve its UI. I don't know if it was a matter of the best and most capable designers leaving the company or bad decisions by the managers, but the truth is that iOS 7 was never a good UI for iPhones, especially the biggest ones. There are many things that are missing that are obvious, such as being able to organize the icons on your Home screen as you w…

This was absolutely my experience. Say about the looks of iOS 4-5-6 what you want, but gosh, was it easier to use. It used to be so intuitive, and very little of that is left.
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