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Apple's products are getting harder to use, ignore principles of design (2015)

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Re: Apple's products are getting harder to use, ignore principles of design (2015)

#181

Earlier quoted context omitted.

Popup at the bottom of the screen "Autolayout applied. [don't show again checkbox]"

What if it happens to many windows at once? What if they end up covering each other? Are you sure user wants to see that popup he'd hardly ever use every time he starts an app?

not gp, but wouldn't that "don't show again" checkbox they mentioned fix this problem?

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#182

Earlier quoted context omitted.

> Also saves space on my device by not always having the latest version. How so?

Bloat?

Many recent updates have actually reduced bloat. One of my apps shrunk by more than half as Swift libraries moved into the system.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#183

Earlier quoted context omitted.

Apple's "services" apps–App Store, Music, Podcasts, TV–are the worst apps on the platform, period. They're so awful that I cannot understand how a sane developer could ship something like that.

Interestingly enough, Eddy Cue's org consistently puts out the crappiest software while operating with the biggest ego (internally).

> while operating with the biggest ego (internally)

Source? I know the apps are horrible but I haven’t seen much to make it seem like he’s specifically more full of ego.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#184
post #11

Earlier quoted context omitted.

This comment makes no sense. Apple hasn't fundamentally changed the UI on iOS or OSX since the initial releases apart from say the iOS look & feel refresh and gestures to support iPhone X. And in the last few releases there have been almost no UI changes. It's actually one of the disappointments of the Apple platforms.

Not fundamentally changing the design is a plus for usability and accessibility. It would be a disappointment if I had to relearn a UI I've been using over a decade just because I upgraded my software. I don't have time for that. Go get your crazy wizbang UI interfaces on Linux. There are plenty there.

Alternatively: let developers do what they want!

The dozens of us on Linux are excited and entertained that we're now the leading desktop experience.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#185

Earlier quoted context omitted.

The gesture is now a two-finger swipe back. For some reason Apple couldn’t be bothered to add an “undo” to the cursor dialogue though.

I think it's a three-finger swipe, isn't it? Though while trying it out, I did discover that a three-finger tap now shows another menu that makes undo/redo a little easier.

ah, you’re correct!

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#186

Earlier quoted context omitted.

People can still multitask using mouse only. It’s ok to have a hidden fast interface if you have a discoverable slow interface.

Sure, and you can do the same on your iPad by going through the home screen.

But you will never learn how to use the most important features of iPad OS without knowing the split screen gestures.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#187
post #5

Apple made a huge mistake when it launched iOS 7: it failed to improve its UI. I don't know if it was a matter of the best and most capable designers leaving the company or bad decisions by the managers, but the truth is that iOS 7 was never a good UI for iPhones, especially the biggest ones. There are many things that are missing that are obvious, such as being able to organize the icons on your Home screen as you w…

There are many things that are missing that are obvious, such as being able to organize the icons on your Home screen as you wish like you can do in Android,

This is bad on a mobile operating system. I had the displeasure of trying a device running Android's default UIs a few weeks ago: it felt like a Fisher-Price toy. Apple's model of organization is better in every way.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#188

Earlier quoted context omitted.

I once shook my phone because I was annoyed by autocorrect repeatedly messing up. The shaking undid more than half the text I had written. I couldn't find a way to redo.

"I'll show him to shake me..."

I know this is HN and not Reddit. But this made me lol.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#189

Earlier quoted context omitted.

The gesture is now a two-finger swipe back. For some reason Apple couldn’t be bothered to add an “undo” to the cursor dialogue though.

I think it's a three-finger swipe, isn't it? Though while trying it out, I did discover that a three-finger tap now shows another menu that makes undo/redo a little easier.

OMG! Thanks!

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#190
post #175

Earlier quoted context omitted.

My first Apple product was a iPad Pro I got last year. I consider myself quite tech savvy, but the gestures was a huge pain-point when learning the device, to the point that it soured the whole experience for me: When trying to find the WiFi toggle button (which is accomplished by "pinching" the screen) I basically just tried every possible gesture until I found the right one (I know that some gesture opened it from…

Why wouldn't you just Google it? It would have taken you two seconds and then you'd have known all about control centre and how to access it. Besides, none of those gestures are actually necessary; you could have gone settings app > Wifi > turn wifi on/off.

> Why wouldn't you just Google it

You shouldn't have to Google for basic functionality such as WiFi toggle button.

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