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Show HN: Angeldust – a fast and efficient video game

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Re: Show HN: Angeldust – a fast and efficient video game

#52
Do you have any plans to open-source all or parts of the game or underlying platform? Do you plan on developing this into it's own 'game engine' or plan on going further than this initial game? I've been following a few multi-threaded game projects and they are always very interesting to read up on, best of luck!

Re: Show HN: Angeldust – a fast and efficient video game

#53
post #29
post #28

Earlier quoted context omitted.

If you search Google for "Angeldust", literally the first 5 results for me are about the drug PCP. I have no idea how on earth you can even deploy something without Googling it first. Or maybe my personalised results are different? Also i may be wrong about the importance of these results - is it easy to push those down?

Duckduckgo funnily enough has 3 of the top 5 results being this game.

[deleted]

Re: Show HN: Angeldust – a fast and efficient video game

#54
Awesome were you inspired by Ace of Spades at all or have heard of it?

I remember that original voxel-based engine and web server list that launched the client using their custom URI.

It was awesome how small the game was and how fun it was the simple concept (Minecraft with guns and no floating blocks).

Re: Show HN: Angeldust – a fast and efficient video game

#55

You seriously may want to reconsider the name. ‘Angel Dust’ is a slang for the narcotic PCP - I immediately was confused and only clicked so I could tell what it actually was. Not sure how this didn’t come up before? At any point in development? O.o Edit: whoa, downvotes, really? Care to say why? This is a legitimate concern?

Not sure why anyone's downvoting you, but I suspect the name is 100% on purpose - it would be quite the coincidence otherwise. I remember a game called Speedball in the 90s, which was very successful - this is nothing new!

Ofc it is on purpose. This guy goes by name Frank Lucas.

Re: Show HN: Angeldust – a fast and efficient video game

#56

Earlier quoted context omitted.

Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.

I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

The inability to use even password manager's keyboard has forced me (and probably more people) to use much weaker passwords then usual. Also, the 32 chars limit...

Thanks for the game.

Re: Show HN: Angeldust – a fast and efficient video game

#59

Earlier quoted context omitted.

Not sure why anyone's downvoting you, but I suspect the name is 100% on purpose - it would be quite the coincidence otherwise. I remember a game called Speedball in the 90s, which was very successful - this is nothing new!

Ofc it is on purpose. This guy goes by name Frank Lucas.

Frank Lucas was a notorious USA based heroin dealer/trafficker who died this year.

https://en.m.wikipedia.org/wiki/Frank_Lucas

Re: Show HN: Angeldust – a fast and efficient video game

#60

For the senior citizens viewing this they might relate the term "AngelDust" with the dissociative PCP, let me assure them though, it hasn't been called AngelDust since the 70s. You'd be much more likely to hear it referred to as "wet" or "sherm". IF you went to the ghetto and tried t buy Angel Dust they'd think you were a cop. It's like calling weed "dope". Just a little disambiguation from a drug name etymologist :)

But that’s my favorite drug name, despite its antiquity. There’s just such a goofy mismatch between something that sounds like magical fairy sparkles from heaven, and a drug that lets you fight six cops at the same time and win.
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